Introduction
Hello! My name is Magical Energy123 and I am bringing you a Golem Deck, that needs to have decently leveled cards.
NOTE: The Elixir average is not 3.5, according to my cr account and deckshoppro, it is an average of 4.0.
Deck Information[]
- Deck Created by: Magical Energy124
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 13
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Golem: The tank and win condition. Use it to tank for the support troops, and to defend for the last few seconds.
- Baby Dragon: As OJ likes to say, this is a splank. It splashes, has decent health, and flies, meaning that it has an advantage over certain troops.
- Night Witch: Support troop and defense. Her bats can tank the Inferno Tower, which is the bane of this deck.
- Tornado: Groups everything together so that the Baby Dragon's splash can hit them all, and is useful for activating your King Tower.
- Royal Delivery: Royal Delivery, is a useful spell, and in this deck, it will be your highest damage spell.
- Mini P.E.K.K.A.: Your main tank buster. Against P.E.K.K.A, you'll generally want to use a Royal Recruit spawned from a Royal Delivery to tank to shots.
- Earthquake: To kill, and slow down troops and building that are annoying you.
- Mega Minion: Cheap air defense, can really give that extra 'oof' in your pushes.
Strategy more like hiding behind a tree[]
- This is a lower cost Golem deck. Even though it isn't as expensive, you still want to defend until double Elixir.
- Once the timer hits 1:04, you should have around 5 Elixir. Save it up to eight Elixir then immediately drop down the Golem behind you King Tower.
- By the time Mr. Golem has reached the bridge, you should already have had enough Elixir to place down a Baby Dragon, a Night Witch, and have 2 more Elixir.
- While your enemy tries to defend that push, start a mini-push in the other lane using a Mini P.E.K.K.A, and a Earthquake to kill and slowdown troops.
- Now, back to the main push. Your push should now be killing the troops. Use the Tornado to clump up the troops so the Baby D, Bats, Night Witch kill the troops fairly quickly.
- Their Tower should now be on a low health, or dead.
Defense are you sure?[]
Tanks[]
- Well, for tanks, you have two options. Mini P.E.K.K.A, or the Night Witch
P.E.K.K.A[]
- For the P.E.K.K.A, you'll want to use the Night Witch. She will get two swings in before dying, and her bats around 6-8 will kill the P.E.K.K.A and will grant you a 3+ Elixir trade.
Golem[]
- For the rock, you want to use the Mini P.E.K.K.A for the LONE Golem, with only it's death damage and Golemites connecting. For a 4+ Elixir lead, it's not bad
- But when they have a WHOLE Golem push, everything is about 4 times harder. Again, use the Mini P.E.K.K.A to kill the main Golem, but this time, use a Royal Delivery and Tornado along with Baby D. This way, most support troops will be left dead or crippled and the Golem will be dead. Your surviving troops should turn into an counter attack or force more Elixir out from you opponent.
Royal Giant[]
- Of course, if you didn't see this coming I'm surprised. Now, Royal Giant when unsupported is easy. Mini P.E.K.K.A and Night Witch can take care of the RG with only 3 shots on the tower assuming these cards are similar levels.
- Now when there is a whole push going one, just use Tornado, Royal Delivery and one of the mentioned tank busters above.
Giant[]
- Countering the Giant is similar to countering the Golem, just with less steps.
- Tank buster mentioned above for a lone Giant.
- For a Giant push, you want to use the Mini P.E.K.K.A, Baby D and a Royal Delivery. The reason why we won't use Tornado is because most troops in a Giant push we be clumped up anyways.Hog
Other Giants[]
Same thing as the normal giant and you're good.
Defending with the Night Witch:[]
Hog Rider[]
- So when defending against Hog/Ram Rider/Battle Ram you'll want to place her on the red tile, so she can counter the Hog Rider with 0-1 hits on your tower, and for the Ram Rider, she will get one hit in, as for the Battle Ram, only the Barbarians will connect.
Mini Tanks[]
- For the mini tanks, you'll want to place her in the usual next to your Crown Tower allowing her to stack up some bats meaning she'll have stacked up dps.
- However, she deals with them quite well even without her bats.
- Her death spawns will continue to damage the mini tank as not many people are willing to Zap bats alone.
Ranged units[]
- It's easy enough: place her beside them so she tanks the damage, and deals the damage allowing your tower to kill it.
Defending will the Royal Delivery[]
- The RD is a spell that does decent damage, and spawns a nice little harmless Royal Recruit that your opponent can play with.
- The Royal Recruit spawned from it can kite air troops.
- If against Goblin Barrel, as soon as it reaches this spot ( see pic ) place The Royal Delivery down behind the tower.
Activating the King actually making his Royal Highness jump[]
- The Tornado should be placed on the tile mentioned in the picture below for Hog Riders, Knight, and not so big units.
I just don't know how to position picture so sorry.
Single time Elixir ( beginning )[]
- In single times Elixir, you'll want to defend the life out of you.
- Usually your prime defense units will be ( quite a few ) Royal Delivery, Mega Minion, Baby D, Mini P.E.K.K.A and Night Witch.
- For using them, read above, the Baby D and Mega Minion don't need much explanation, Mega Minions for clearing out leftovers, Baby D for swarms.
Double Elixir ( 1:00 )[]
Well, yes I know I am using GrandWiz05's layout, credit will be given to him, but back to the deck.
- So, you should have placed down Golem. Your opponent should rush the other lane with a fast or tanky troop. Use Night Witch to deal with it, even though you are basically breaking up your push. Or are you?
- No you're not. However, you will need to cycle back to her eventually. So, after she's dealt with the rush, you should have placed down Mega Minion, Baby Dragon, and finally, the Mini P.E.K.K.A.
- You should now have cycled back to a nice Night Witch so place her down.
- Pekka ( I'm lazy I couldn't be bothered doing all does dots ) or one of the Infernos and a swarm will destroy this push. Have you Tornado ready for the swarm.
- In Triple Elixir, same as Double Elixir just more and more pressure.
Substitutes[]
Night Witch can be substituted for the Witch, although you'll have to adjust you playstyle to be a bit more on the offensive.
Baby Dragon can be replaced with the Larry Dragons. Only less meat and much more bones.