Introduction
This deck is made for arena 10 and above. Helped me push a few hundred trophies. Hope you enjoy it!
Deck Information[]
- Deck Created by: Nerffan101101
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 13
- Arena Required: Rascal's Hideout (Wrong?)
- Average Elixir Cost: 3.8 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Ram Rider: Primary win condition. Wait for any splash card the enemy has (Etc: Valkyrie, wizard) gets baited out. Also can be used on defense against most units giving you time to counter them.
- Dark Prince: Distraction card. Also the secondary win condition. Could be used to bait out the Valkyrie/ any other tank/mini tank.
- The Log: Used to take out any large amounts of swarm cards and delay pushes. Can be used as a finisher/chip and cycle.
- Inferno Tower: Used to take out baited tanks and distract Both rams and hogs.
- Fireball: Kills medium low health card and finisher.
- Ice Wizard: Defense against slow moving cards. It can also be used as cycle/chip.
- Magic Archer: Great defense against pushes, Use as tertiary win condition if tower is at low health and can chip the tower if melee troop is blocking the tower or if a building is on front of the tower.
- Skeleton Army: Takes out single target units and can bait out area splash cards.
Strategy[]
- Use the dark prince by itself. Can bait out many cards or if left ignored, deals about 1800 damage to the princess tower.
- Pair the dark prince or ram rider with the magic archer. The ram rider/dark prince will tank for the magic archer. This push requires you to bait out any area splash troop because it can kill the magic archer. If used correctly it can take out a tower since any swarm unit, air or ground will get killed by the magic archers piercing arrow.
- The ice wizard can be used instead of the magic archer in the push but this is riskier since a swarm unit like the Skeleton army will kill both of the units.
- If you know that your opponent has a swarm unit, use the log with the ram rider while it is charging towards the tower so it will get a connection and possibly one more hit dealing 748 to their tower plus the log.
- The ice wizard is a good defense card but you can use the ram rider's snare can stop a high damage troop. However, if you snare a bandit, it can still charge.
- Use the dark price as a defensive card. If a prince is charging towards your tower, the shield will block most of the damage and kill the prince with the tower, although your tower might take a hit or two.
- If your opponent uses a mega knight or P.E.K.K.A to counter the Ram+Magic archer push, use a dark prince or ice wizard to bait it out. Once you bait it out, use your inferno tower to kill it.
- Send a ram rider down one lane and a dark price down the other. They will most likely use a more expensive counter on one of them and use less to counter the other. This will deal devastating damage to one of their towers.