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PEKKACard
RageCard
MinionHordeCard
DarkPrinceCard
TheLogCard
InfernoDragonCard
ElectroWizardCard
MagicArcherCard

Introduction

While it may be on the more expensive side, this deck performs very reliably both defensively and offensively, and has been the basis of my deck since I unlocked the P.E.K.K.A so long ago. I have used it in all types of game modes, such as Ramp Up and Triple Elixir, and has performed well in any game mode I put it in. Hope you enjoy using it as much as I do, and feel free to comment on variations of this deck that work for you!

Deck Information[]

Deck Created by: ThatOneGuy2k01
Minimum Recommended King Level: 10
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

P.E.K.K.A.: The main card in this deck, used to tank for Magic Archer and Ewiz as they support him with splash and stun, and is the damage dealer.
Rage: Used to create havoc for the opponent, especially deadly with the P.E.K.K.A as described above.
Minion Horde: Used as a counter to Lava Hound, Inferno Dragon, etc. Can be used with Dark Prince and Rage for a quick and lethal push.
Dark Prince: Used as a swarm unit controller, and can be put behind the P.E.K.K.A to push it faster with its charge.
The Log: Clears out Skarmies, Goblin Gang, etc.
Inferno Dragon: Used to wipe out heavy or medium tanks.
Electro Wizard: Used in tandem with the P.E.K.K.A to stun Inferno Dragons and Princess Towers, as well as Sparkies.
Magic Archer: Used to clear swarms or deal chip damage to Crown Towers.

Strategy[]

  • Place P.E.K.K.As on the field as often as possible, as this will force the foe to save some Elixir to defend, lest they lose a Tower. However, be wary of potential counter pushes on the opposite lane. If you have the P.E.K.K.A in your starting hand, you can easily get two down within 90 seconds.
  • Using the Dark Prince and the Minion Horde, create a synergy that can be difficult to counter, especially if your opponent does not have a spell on hand. This is especially true if you use the Rage on them.
  • In the likely case that the opponent uses a Skeleton Army or other swarm card to take out your P.E.K.K.A, use The Log or the Magic Archer (or substitute cards) to wipe them out.
  • If the foe has a push going, use the P.E.K.K.A to take the damage and weaken or destroy the push, and support it as necessary.
  • Overall, this is a high risk, high reward deck.

Replacements[]

Synergies[]

  • P.E.K.K.A + Magic Archer: P.E.K.K.A decimates anything with higher hitpoints while the Archer snipes swarms from afar. Add Electro Wizard for coverage against Inferno Dragons and Inferno Towers, or Ice Wizard to slow down troops and buildings.
  • P.E.K.K.A + Dark Prince: Putting the Prince behind the P.E.K.K.A allows it to push the latter, getting it to its destination quicker. Will also cripple or even completely destroy any swarm troops the foe may attempt to surround them with with. Also applies to the Valkyrie, minus the speed boost.
  • Dark Prince + Minion Horde: As described above, the Dark Prince tanks for the Minion Horde, as they both quickly destroy any troops and buildings in their path, easily decimating a Crown Tower if not dealt with quickly, especially when combined with the Rage spell. Can also tank with P.E.K.K.A, though this is not recommended unless the opportunity presents itself or if you have a significant Elixir advantage.
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