Introduction
This is a split lane deck that I have had great success with in challenges, defeating meta decks. Most notably Pekka Ram
Deck Information[]
- Deck Created by: cjdoyle14
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 9
- Arena Required: Rascal's Hideout (Wrong?)
- Average Elixir Cost: 4.1 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Three Musketeers: Three Musketeers are obviously the win condition in this deck, however I have won many matches without even playing them at all. The key for this deck, given it is on the more heavy side, is to wait until Double Elixer to play the 3m. When you do, split them in the back and bait out fireball with Minion Horde if needed.
- Barbarian Barrel: The role of the Barbarian Barrel in this deck is the same as its role in other decks. It can be used to cycle, but is mostly for taking out Goblin Barrels and other ground swarms. It is also very useful for distracting troops and picking off glass cannons behind tanks.
- Zap: Zap is this deck's main counter to air swarms, as this deck lacks air splash. The Inferno Tower or Inferno Dragon are not huge threats to this deck, so Zap should be saved for helping take out those pesky Minions, Minion Hordes, and Bats..
- Royal Recruits: The Royal Recruits play a huge defensive role in this deck, being able to help defend nearly any kind of push with some air support. They are also primarily used for placing in front of the 3 Musketeers, usually with 3 Recruits in front of each batch of Musketeers.
- Ice Golem: The Ice Golem is a very versatile card in any deck. In this one in particular, it is used to kite large troops if your Recruits are out of cycle, or to absorb damage from high pressure cards such as the Bandit or Royal Ghost
- Bandit: Bandit Is used offensively and defensively in this deck. Play her along with a lone Musketeer to get some unexpected damage on your opponent, or use her to help defend against medium troops.
- Minions: The Minions really only have one role in this deck, which is defense. Use an Ice Golem or your Royal Recruits to distract while the minions go to town. They also play a very small bait role.
- Minion Horde: The Minion Horde has 3 simple uses: Splitting with your Three Musketeers, as a high damage defense card, or as Fireball bait.
Strategy[]
- Do not play the Three Musketeers when the opponent has a lot of Elixir on the map, unless as a defense effort.
- If the opponent has a Fireball or Poison, bait it out using Minions or Minion Horde before playing Three Musketeers
- Do not force yourself to play Three Musketeers during the match if it is not necessary. They are a risky investment and can be easily punished. It is very possible to win with this deck without playing them once.
- An effective way of destroying large troops such as Pekka or Giant Skeleton is to kite them using your Ice Golem and put in damage using Minions or Minion Horde
- Due to having 4 Common Cards, 2 Rare Cards, 1 Epic Card, and 1 Legendary Card, this deck is easy to level up. Beware on ladder, as your Three Musketeers will be killed in one shot by a +1 Fireball. For this reason, this deck performs better in Challenges.