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ThreeMusketeersCard
BarbarianBarrelCard
ZapCard
RoyalRecruitsCard
IceGolemCard
BanditCard
MinionsCard
MinionHordeCard

Introduction

This is a split lane deck that I have had great success with in challenges, defeating meta decks. Most notably Pekka Ram

Deck Information[]

Deck Created by: cjdoyle14
Minimum Recommended King Level: 9
Maximum Recommended King Level: 9
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 4.1 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Three Musketeers: Three Musketeers are obviously the win condition in this deck, however I have won many matches without even playing them at all. The key for this deck, given it is on the more heavy side, is to wait until Double Elixer to play the 3m. When you do, split them in the back and bait out fireball with Minion Horde if needed.
Barbarian Barrel: The role of the Barbarian Barrel in this deck is the same as its role in other decks. It can be used to cycle, but is mostly for taking out Goblin Barrels and other ground swarms. It is also very useful for distracting troops and picking off glass cannons behind tanks.
Zap: Zap is this deck's main counter to air swarms, as this deck lacks air splash. The Inferno Tower or Inferno Dragon are not huge threats to this deck, so Zap should be saved for helping take out those pesky Minions, Minion Hordes, and Bats..
Royal Recruits: The Royal Recruits play a huge defensive role in this deck, being able to help defend nearly any kind of push with some air support. They are also primarily used for placing in front of the 3 Musketeers, usually with 3 Recruits in front of each batch of Musketeers.
Ice Golem: The Ice Golem is a very versatile card in any deck. In this one in particular, it is used to kite large troops if your Recruits are out of cycle, or to absorb damage from high pressure cards such as the Bandit or Royal Ghost
Bandit: Bandit Is used offensively and defensively in this deck. Play her along with a lone Musketeer to get some unexpected damage on your opponent, or use her to help defend against medium troops.
Minions: The Minions really only have one role in this deck, which is defense. Use an Ice Golem or your Royal Recruits to distract while the minions go to town. They also play a very small bait role.
Minion Horde: The Minion Horde has 3 simple uses: Splitting with your Three Musketeers, as a high damage defense card, or as Fireball bait.

Strategy[]

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