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IceGolemCard
HealSpiritCard
SkeletonDragonsCard
CannonCard
IceSpiritCard
ZapCard
TeslaCard
RoyalGiantCard

Introduction

A cycle deck, powerful when used correctly, it may seem bad, but it’s not.

Deck Information[]

Deck Created by: Un legendary guy with a duck2
Minimum Recommended King Level: 7
Maximum Recommended King Level: 13
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 2.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Ice Golem: Tanks, cycle, and annoy.
Heal Spirit: Heal and cycle.
Skeleton Dragons: Damage and support your RG.
Cannon: Annoying building, distract troops.
Ice Spirit: Cycle and freeze.
Zap: Retarget and clear swarms.
Tesla: Deal high damage and defend, while not defending, immune to spells.
Royal Giant: Damage, win, destroy.

Strategy[]

  • Since most of your cards are very cheap, you can use cards to cycle to the RG.
  • Defend when not attacking, your cards are defenders, but when the giant comes attack.
  • If a high hp unit like the P.E.K.K.A. comes, kite it to other lane, then place Skeletons to distract it from getting hits for a positive elixir trade.
  • If you have no swarms counters and they place down a Skeleton Army, place down Ice Golem to kill the swarm with its frost.
  • Be cautious with this deck, works best in master+.
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