Introduction
A cycle deck, powerful when used correctly, it may seem bad, but it’s not.
Deck Information[]
- Deck Created by: Un legendary guy with a duck2
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 13
- Arena Required: Rascal's Hideout (Wrong?)
- Average Elixir Cost: 2.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Ice Golem: Tanks, cycle, and annoy.
- Heal Spirit: Heal and cycle.
- Skeleton Dragons: Damage and support your RG.
- Cannon: Annoying building, distract troops.
- Ice Spirit: Cycle and freeze.
- Zap: Retarget and clear swarms.
- Tesla: Deal high damage and defend, while not defending, immune to spells.
- Royal Giant: Damage, win, destroy.
Strategy[]
- Since most of your cards are very cheap, you can use cards to cycle to the RG.
- Defend when not attacking, your cards are defenders, but when the giant comes attack.
- If a high hp unit like the P.E.K.K.A. comes, kite it to other lane, then place Skeletons to distract it from getting hits for a positive elixir trade.
- If you have no swarms counters and they place down a Skeleton Army, place down Ice Golem to kill the swarm with its frost.
- Be cautious with this deck, works best in master+.