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LumberjackCard
InfernoDragonCard
FirecrackerCard
GoblinBarrelCard
TombstoneCard
ArrowsCard
ElectroSpiritCard
IceGolemCard

Introduction

This card is mainly used for trophy farming for its simplicity and quickness, though it's a gamble because this deck's whole point is to catch the enemy of guard and rush a tower.

Deck Information[]

Deck Created by: skibidirizzz
Minimum Recommended King Level: 8
Maximum Recommended King Level: 15
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 2.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Lumberjack: win condition
Inferno Dragon: win condition
Firecracker: support troop to clean up swarms
Goblin Barrel: extra damage
Tombstone: anti tank
Arrows: defence
Electro Spirit: cycle
Ice Golem: cycle+kiting

Strategy[]

  • You want to attack instantly when the game starts with an ice golem at one lane, and lumberjack + inferno dragon + firecracker at the other lane.
  • This is likely to catch your opponent of guard, and they are likely to respond with a heavy unit like mega knight. This is when you crack your goblin barrel on the opponent's crown tower. If down correctly, you will be guranteed to grab a tower.
  • After that, you can keep attacking or turn to defence, depending on whether your push is gone or not.
  • Make sure your inferno dragon locks onto a crown tower for as long as possible as it can

Strategy[]

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