Introduction
This card is mainly used for trophy farming for its simplicity and quickness, though it's a gamble because this deck's whole point is to catch the enemy of guard and rush a tower.
Deck Information[]
- Deck Created by: skibidirizzz
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 15
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 2.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Lumberjack: win condition
- Inferno Dragon: win condition
- Firecracker: support troop to clean up swarms
- Goblin Barrel: extra damage
- Tombstone: anti tank
- Arrows: defence
- Electro Spirit: cycle
- Ice Golem: cycle+kiting
Strategy[]
- You want to attack instantly when the game starts with an ice golem at one lane, and lumberjack + inferno dragon + firecracker at the other lane.
- This is likely to catch your opponent of guard, and they are likely to respond with a heavy unit like mega knight. This is when you crack your goblin barrel on the opponent's crown tower. If down correctly, you will be guranteed to grab a tower.
- After that, you can keep attacking or turn to defence, depending on whether your push is gone or not.
- Make sure your inferno dragon locks onto a crown tower for as long as possible as it can