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IceGolemCard
FireballCard
BattleRamCard
LumberjackCard
ZapCard
InfernoDragonCard
KnightCard
MagicArcherCard

Introduction

This deck is for punishing decks that use elixir collectors, such as 3M, Golem Beatdown, Etc.

Deck Information[]

Deck Created by: Miscalcified
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Ice Golem: Cheap, reliable, can be used to tank for the Lumberjack or battle ram, or it can kite or distract enemy units.
Fireball: Used to destroy elixir collectors, or minions hordes if you need to.
Battle Ram: Used for punishing the enemyfor placing expensive units in the back or using an elixir collector.
Lumberjack: Same reason as the Battle Ram. You can use this card offensive or defensively, use it for its rage or push the opposite lane.
Zap: Used for skarmies, goblin barrels, or whatever needs to be shocked (like sparky).
Inferno Dragon: Bye bye tanks
Knight: Used for tanking hits from supporting troops and annihilating them.
Magic Archer: "Splash" unit. even though the "splash" isn't alot.

Strategy[]

  • After you punish the opponent for placing a tank in the back with a battle ram or lumberjack, you punish them again for defending the lumberjack or battle ram with the inferno dragon.
  • If thy decide to ignore the battle ram or lumberjack, you can use the magic archer to hit the supporting troops behind the tank
  • If they fireball/lightning the magic archer, you could either defend with the knight/lumberjack, ir you could push with the lumberjack/battle ram.
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