Introduction
This deck is for punishing decks that use elixir collectors, such as 3M, Golem Beatdown, Etc.
Deck Information[]
- Deck Created by: Miscalcified
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 13
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 3.4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Ice Golem: Cheap, reliable, can be used to tank for the Lumberjack or battle ram, or it can kite or distract enemy units.
- Fireball: Used to destroy elixir collectors, or minions hordes if you need to.
- Battle Ram: Used for punishing the enemyfor placing expensive units in the back or using an elixir collector.
- Lumberjack: Same reason as the Battle Ram. You can use this card offensive or defensively, use it for its rage or push the opposite lane.
- Zap: Used for skarmies, goblin barrels, or whatever needs to be shocked (like sparky).
- Inferno Dragon: Bye bye tanks
- Knight: Used for tanking hits from supporting troops and annihilating them.
- Magic Archer: "Splash" unit. even though the "splash" isn't alot.
Strategy[]
- After you punish the opponent for placing a tank in the back with a battle ram or lumberjack, you punish them again for defending the lumberjack or battle ram with the inferno dragon.
- If thy decide to ignore the battle ram or lumberjack, you can use the magic archer to hit the supporting troops behind the tank
- If they fireball/lightning the magic archer, you could either defend with the knight/lumberjack, ir you could push with the lumberjack/battle ram.