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ElixirCollectorCard
X-BowCard
MinerCard
IceGolemCard
SkeletonsCard
TeslaCard
MusketeerCard
TheLogCard

Introduction

Pumpbow. Most people find it annoying, it hasn't been viable in a while, and its pretty unpopular. But I still love it as there is nothing that can compare to it. I mean... its a cycle deck but plays more like beatdown, has an insanely strong defense and yet is absurdly aggressive, and you can get so many buildings on the map at once it's not even funny. Not to mention, you won't have to make food when playing this deck, as the salt from your opponents will be enough ;)

Deck Information[]

Deck Created by: typicallumberjack
Minimum Recommended King Level: 11
Maximum Recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 3.5 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Elixir Collector: See, "Pump Macro" section
X-bow: See, "Xbow+Tesla Macro"
Miner: Ah miner. A decent mini-tank on defense and your only way of getting damage against a heavily defensive deck. Not too much to say here, but just remember to use him. Sometimes, in intense matches, you can just be applying pressure and can't break through, but forget to use miner for that chip.
Ice Golem: Your reliable mini-tank. Know your kiting placement and you should be fine. Just use him whenever you need tanking, simple as that.
Skeletons: Your cheap cycle card. For cycle players, you may already know how to use them. If you don't, just look up skeletons placements. You can actually counter a lot of troops with just skeletons!
Tesla: See, "Xbow+Tesla Macro"
Musketeer: Musketeer adds some more fireball bait and AA to this deck.
The Log: Anti-Swarm
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