Introduction
This deck is a special P.E.K.K.A. Elite Barbarian split lane bait deck that the meta has barely ever seen before. Inspired by one of my old friend's deck, I modified it and it was an absolute beast. It's kind of like spell bait but with bigger troops. Basically, you see what cards your opponent has to counter your Elite Barbarians for the beginning of the match, Then, when you see that those counters have been used, send the Elite Barbarians on the other lane. They will decimate that Tower if your opponent is low on Elixir.
Deck Information[]
- Deck Created by: Royalbaby
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 13
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 3.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- P.E.K.K.A.: The main defensive tank. There are very few times where you would like to use her on offense. Pair her up with some support troops to take out every big push your opponent creates. Also use her to bait the opponent's Elite Barbarian counters, as many people would use the Goblin Gang or Skeleton Army to counter her, and those said swarms can counter the Elite Barbarians.
- Electro Wizard: Main defensive stun support. Use him to reset defending Inferno Dragons or Towers. That 0.5 second stun can also really help during a huge push.
- Executioner: The main splash unit. Use him with the Tornado and you can basically counter every single push.
- Ice Spirit: The ultimate support unit. That 1.5 second freeze can determine whether or not you can defend a push, similar to the Electro Wizard's constant stun. Also use him to cycle your cards, as always.
- Zap: Main stun spell. It's basically an Electro Wizard spawn damage that can be used anywhere in the Arena. Pair this up with the Ice Spirit and you can take out entire Minion Hordes.
- Tornado: The synergy spell. Use it mainly with the Executioner. You can possibly drag ranged units closer to your P.E.K.K.A. so she can take them out easier.
- Elite Barbarians: The main win condition. Pair them up with an Ice Spirit and Zap and say goodbye to literally every single panic swarm.
- Guards: The "swarm" and distraction card. Their shields make it so those 3 Skeletons are like 6 Skeletons. They are very effective at surrounding Mega Knights and other splash damage units. Also, they can be used to distract Inferno Dragons.
Strategy (with a grain of salt)[]
- Starting off the match, never, ever make the first move. It may just cost you the game if you do so.
- If your opponent starts a P.E.K.K.A. push, wait. Once the P.E.K.K.A. push gets inside the range of your Princess Tower, start placing your P.E.K.K.A. and some defensive troops (e.g. Executioner & Tornado, Electro Wizard, Guards) to take out that push.
- The Executioner + Tornado combo should always be used when there is a huge push coming down your lane.
- Sometimes, in double Elixir, you can start a P.E.K.K.A. push on one lane. Once the opponent is spending all his counters to the push, send the Elite Barbarians on the other lane with an Ice Spirit to get ready for cheap swarms.
- Use Guards and an Ice Spirit as a cheap counter to the Hog Rider.
- Make positive Elixir trades as you will soon have a lot of troops on the map in double Elixir.
- If you see that your opponent has used his/her Elite Barbarian counter(s) or is on low Elixir, rush with the Elite Barbarians and Ice Spirit. Also hover Zap around to get ready for any cheap swarm like the Skeleton Army.
Card Alternatives[]
Some replacements for the cards in this deck are listed below:
P.E.K.K.A.[]
If you want to be a daredevil and maverick, go ahead and replace her with the Mega Knight. I don't recommend this risky move for the other players.
Electro Wizard[]
You can replace him with Zappies or the Flying Machine.
Executioner[]
You can replace him with the Mega Minion, Fire Spirits, Inferno Dragon, or Baby Dragon.
Ice Spirit[]
You can replace it with Minions, the Minion Horde, Mega Minion, Fire Spirits, or Musketeer.
Zap[]
There are no alternatives.
Tornado[]
You can replace it with Poison or the Fireball, but you won't get that insane splash damage on their pushes anymore. It really depends on your playstyle.
Elite Barbarians[]
There are no substitutions.
Guards[]
You can replace them with the Goblin Gang, Skeleton Army, or Miner.
Synergies[]
Here are some synergies you can create with the cards in the deck, both offensive and defensive.
Offensive Synergies[]
Elite Barbarians + Ice Spirit: