Clash Royale Wiki
Clash Royale Wiki


MysteryCard
PEKKACardEvolution
NightWitchCard
DartGoblinCard
BattleRamCard
InfernoTowerCard
BabyDragonCard
SkeletonArmyCard
ZapCard

Introduction

This is P.E.K.K.A Night Witch Battle Ram deck.

Deck Information[]

Deck Created by: Kfaslada
Minimum Recommended King Level: 8
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
P.E.K.K.A.: If facing a beatdown deck, save your P.E.K.K.A to defense first then to counterattack. If you are facing a cycle/siege, make a big push to 3-crown.
Night Witch: Night Witch is often used as defense and also paired with P.E.K.K.A. Night Witch is another heavy hitter for defense.
Dart Goblin: Dart Goblin is for countering air and also swarms. Dart Goblin can also be used to chip the tower at the start of the game or whenever needed. It is also great counter for graveyard paired with Night Witch.
Battle Ram: Battle Ram is another win condition if P.E.K.K.A can not connect to enemy's tower. The best strategy to use Battle Ram is after defensing a push with P.E.K.K.A. You should put battle ram on the other lane when the opponent spent all of his left elixer for defending the P.E.K.K.A counterpush.
Inferno Tower: Inferno Tower is a defensive building that covers massive area. Mostly, it is used 3 tiles from river and 2 tiles from the arena tower that defending. It is used for defense when heavy hitter like Night Witch P.E.K.K.A is not available. It also aggrovates the tanks if there is a big push coming.
Baby Dragon: Baby dragon is another air counter. It is also splash damage which can take care of many swarms. It can be used as tank to have a mini push to pressure the opponent. It also counters witch, Night Witch or any thing behind a tank to separate from the tank to defeat the push easier.
Skeleton Army: It is a cheap 3 elixer defense. It defenses many things, but can be easily countered by many spells. So, if they have the spell in hand, do not put Skarmy until they use the spell.
Zap: Zap is a great spell to take out Swarms, reset charges and charge attacks like Inferno and Sparky. Zap can buy some time to deploy some of the troops.

Strategy[]

  • Siege and Cycle are great against this deck.
  • Counterattacking is the most important thing in this deck.