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Deck Information[]
- Deck Created by: BroadDan360
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 13
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 4.1 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- P.E.K.K.A.: The Tank of this deck. Can be used for taking out other tanks and destroying towers.
- Mirror: Can be used to play the last card you played again.
- Minion Horde: Mainly for defense. Useful for killing lone air and ground troops.
- Arrows: Can be used to kill swarms. You can replace Arrows with Zap or Log.
- Wizard: Can be used to take out swarms and other low hitpoints troops.
- Princess: Can be used for chip damage.
- Skeleton Army: Mainly for defense. Useful for killing lone ground troops.
- Balloon: Can be used to deal high damage to towers.
Strategy[]
- Do not make a push until Double Elixir, instead you should try to defend your towers.
- If your opponent uses a swarm card to take your troop(s) out, use Arrows.
- You can deploy a P.E.K.K.A at the start of the round, but to get some more elixir deploy the P.E.K.K.A behind the King Tower.
- To do chip damage to towers, deploy a Princess, and she can also destroy towers that have low HP.
- It's advised to pair the P.E.K.K.A or Balloon with Arrows or Wizard to take out swarms that are trying to kill them.
- Skeleton Army, Minion Horde and Princess are useful for spell bait. Use this as an advantage!