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PEKKACard
ArrowsCard
GiantSkeletonCard
BabyDragonCard
PoisonCard
ZapCard
SkeletonArmyCard
WizardCard

Introduction

This deck is about making an unstopabble pekka, the pekka will march right through everything.

Deck Information[]

Deck Created by: Pogchimp
Minimum Recommended King Level: 4
Maximum Recommended King Level: 10
Arena Required: Jungle Arena (Wrong?)
Average Elixir Cost: 4.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

P.E.K.K.A.: This is your main source of damage and control, keep it in your hand until needed.
Arrows: clears out hordes of enemys trying to take down your pekka, your 2nd win condition
Giant Skeleton: does damage,good support for the pekka.
Baby Dragon: the baby dragon is good for lasting aoe, like the wizard.
Poison: destroys spawner buildings and the things inside, also covers the P.E.K.K.A
Zap: clears out swarm cards like skarmy.
Skeleton Army: to support the pekka if they have inferno tower.
Wizard: essentially the same as the baby dragon

Strategy[]

  • if you have the P.E.K.K.A, save it until they place something. place the pekka on the thing they placed. if they try to overwhelm the P.E.K.K.A. use some spells.
  • to support the P.E.K.K.A once placed,you can place a baby dragon or wizard to clear out troops.
  • Pre-place the poison so the opponent doesn't place a Skeleton Army on the P.E.K.K.A.
  • this deck struggles against Inferno Dragon, stun them using zap and place a wizard.
  • also if you have it, swap out arrows with The Log.
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