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PEKKACard
GoblinBarrelCard
WitchCard
ValkyrieCard
MusketeerCard
InfernoTowerCard
ArrowsCard
FireballCard

Introduction

In Arena 5 Its very good as one good push can totally wipe out a tower and do serious king tower damage. It works well in Arena 6 too.

Deck Information[]

Deck Created by: JJBoss
Minimum Recommended King Level: 6
Maximum Recommended King Level: 9
Arena Required: P.E.K.K.A's Playhouse (Wrong?)
Average Elixir Cost: 4.4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

P.E.K.K.A.: Tank/Win Condition
Goblin Barrel: Secondary Win Condition
Witch: Support/Defense
Valkyrie: Defense Troop/Ground Swarm Killer
Musketeer: Air Defense/Chip Damager
Inferno Tower: Tank Killer/Defense Building
Arrows: Swarm Killer/Low-Damage Spell
Fireball: Medium-Damage Spell/Tower Damaging Spell

Strategy[]

  • Attack: Save Elixir then start with witch at the back then P.E.K.K.A in front. In 2x or 3x place valk behind witch to avoid barb barrels taking out the witch. Use the Goblin Barrel when the tower locks on to the pekka or in front of a lone witch.
  • Defense: Use the witch to distract and counter slow attacking tanks like P.E.K.K.A and Giant Skeleton or mini tanks like Mini P.E.K.K.A, Knight or Miner then start a counterpush with the P.E.K.K.A. Use the Inferno for Building Targeting Troops like Balloon, Giant or Hog Rider or for defense against mini tanks like Valkyrie and Prince.
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