Introduction
In Arena 5 Its very good as one good push can totally wipe out a tower and do serious king tower damage. It works well in Arena 6 too.
Deck Information[]
- Deck Created by: JJBoss
- Minimum Recommended King Level: 6
- Maximum Recommended King Level: 9
- Arena Required: P.E.K.K.A's Playhouse (Wrong?)
- Average Elixir Cost: 4.4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- P.E.K.K.A.: Tank/Win Condition
- Goblin Barrel: Secondary Win Condition
- Witch: Support/Defense
- Valkyrie: Defense Troop/Ground Swarm Killer
- Musketeer: Air Defense/Chip Damager
- Inferno Tower: Tank Killer/Defense Building
- Arrows: Swarm Killer/Low-Damage Spell
- Fireball: Medium-Damage Spell/Tower Damaging Spell
Strategy[]
- Attack: Save Elixir then start with witch at the back then P.E.K.K.A in front. In 2x or 3x place valk behind witch to avoid barb barrels taking out the witch. Use the Goblin Barrel when the tower locks on to the pekka or in front of a lone witch.
- Defense: Use the witch to distract and counter slow attacking tanks like P.E.K.K.A and Giant Skeleton or mini tanks like Mini P.E.K.K.A, Knight or Miner then start a counterpush with the P.E.K.K.A. Use the Inferno for Building Targeting Troops like Balloon, Giant or Hog Rider or for defense against mini tanks like Valkyrie and Prince.