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PEKKACard
RoyalHogsCard
SkeletonsCard
ElectroWizardCard
MagicArcherCard
TheLogCard
BatsCard
SkeletonDragonsCard

Introduction

This deck is functional in arenas from spooky town and on, me personally having success in spooky town, challenger 1 and challenger 2, none of which I have lost a match. This deck is offensive at the start of the match, but there are several defensive and repelling cards to be used in slowing down the opponent.

Deck Information[]

Deck Created by: PaddyRick
Minimum Recommended King Level: 8
Maximum Recommended King Level: 12
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 3.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

P.E.K.K.A.: Tank, allows cards like the skeleton dragons, magic archer, bats and skeletons to get chip damage on the tower. Baits out swarm cards That you can log, allowing you to use royal hogs on the other lane.
Royal Hogs: Get large amounts of chip damage and bait out large amounts of elixir, putting you in the elixir lead
Skeletons: Bait and distractions, if a prince is charging, skeletons combined with bats can eliminate it.
Electro Wizard: Electro wizard counters swarm cards when placed on top, can be used as tower chip damage and can reset sparky’s, infernos, etc.
Magic Archer: Magic archer can be placed behind a P.E.K.K.A. to offer support, eliminating swarms and getting easy chip damage.
The Log: Eliminates ground swarms, and in extreme cases can reset a prince’s charge, or push a sparky out of range.
Bats: Bats can be used to counter tanks such as mega knight, provided you keep the mega knight distracted, not much damage should come your way.
Skeleton Dragons: Skeleton dragons provide similar purpose to the magic archer, but focus more on raw damage, dealing massive tower damage if left alone, and baiting out cards like the fireball, to give your hogs a clean run

Strategy[]

  • Your first strategy should be to place a pekka And magic archer behind your king tower, and when they decide to try and counter it, place your royal hogs on the other lane.
  • From there, you can keep rotating lanes, getting chip damage on both sides
  • When the battle closes to an end, split your royal hogs and the towers should be yours
  • Always remember to play more defensive once you have applied that first push, because you should have the tower damage on your side.
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