Introduction
This deck can create excellent pushes if used right. It is a bit on the expensive side. If you want your cycle to be cheaper, only use the Rocket card if necessary.
Deck Information[]
- Deck Created by: Mcdonaldsmcdonalds
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 11
- Arena Required: P.E.K.K.A's Playhouse (Wrong?)
- Average Elixir Cost: 4.3 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- P.E.K.K.A.: Defensive tank that can kill almost any other tank or mid-health card. You can counterpush afterward, but you should only use the P.E.K.K.A. on offense if you want to.
- Hog Rider: Defense targeting troop that is cheap and fast. Your main win condition on offense. Do not over-rely on the PEKKA for offense. You can also use the Hog Rider to bait an Inferno Tower to build on your push.
- Zap: Spell used to reset damage on Inferno Tower, Inferno Dragon, Sparky, etc.
- Arrows: Spell used to kill swarms such as Skeleton Army, Goblin Barrel, Minion Horde, etc.
- Skeleton Army: Defensive card that can take out tanks and almost anything except the Valkyrie. Watch out for your opponent's cheaper spells (Zap, The Log, Arrows).
- Wizard: Air troop that pairs well with the Hog Rider and the P.E.K.K.A. Does excellent splash and can do massive damage.
- Baby Dragon: Air troop doing splash. Cheap push support for your P.E.K.K.A.
- Rocket: Last minute card damage. You can also hit multiple ranged units bundled together or a pump with this.
Strategy[]
- Put your Hog Rider down first to start the battle. Use your cheaper spells to knock out swarms.
- During double time, you can defend with the P.E.K.K.A., then put a Baby Dragon, and a Hog Rider behind it for the ultimate push. You might just have enough mana for a cheap spell to eliminate swarms.
- Save your Zap spell for the Inferno Tower/Dragon. You can use Arrows on the Skeleton Army or other swarms if that is the case and you can use Rocket on the Sparky. If your opponent doesn't have any of these cards, you can use the Zap on Skeletons, low level Goblins, or Bats. I recommend even using the Zap spell against the 1-mana three Skeletons card. Even though it is negative, your Hog Rider can still deal extra damage that would have been lost if you ignored the Skeletons.
- Use your Arrows mainly for Minions and stab goblins since the Zap can't kill Minions and stab Goblins at equal levels.