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PEKKACard
RoyalGhostCard
ZapCard
BatsCard
BalloonCard
TornadoCard
ExecutionerCard
IceSpiritCard

Introduction

This deck is quite useful, but it can either be very good or very bad.

Deck Information[]

Deck Created by: Alpha Obelisk
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 3.5 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

P.E.K.K.A.: Use PEKKA defensively against Golems and Giants, and then you can set up a counter push.
Royal Ghost: Royal Ghost to defend small swarms and melee units, and to support the Balloon.
Zap: You know why
Bats: Take out melee units, pair with Balloon and Zap to take out defending Minions
Balloon: Win condition. Pair with Ghost, Zap, and/or Bats
Tornado: Drag away troops, activate your King Tower and pair with Executioner.
Executioner: Can be paired with P.E.K.K.A. or Balloon or Tornado for offensive and defensive purposes.
Ice Spirit: To cycle or pair with Balloon.

Strategy[]

  • When the match begins, wait for the opponent to go first.
  • If you are facing a Golem deck, use the P.E.K.K.A. on it. Then you can counterpush with it.
  • Play Balloon on the bridge paired with Bats. The Bats will push the Balloon faster. Use Ice Spirit + Zap for Minions or Minion Horde.
  • Use Tornado for Hog Riders.
  • You can send in Royal Ghost at the bridge.
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