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PEKKACard
GraveyardCard
WizardCard
TeslaCard
BatsCard
ZapCard
IceSpiritCard
SkeletonArmyCard


Deck Information[]

Deck Created by: Mystery card
Minimum Recommended King Level: 10
Maximum Recommended King Level: 13
Arena Required: Spooky Town (Wrong?)
Average Elixir Cost: 3.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

P.E.K.K.A.: Too kill tanks (e.g Giant), and to tank for Graveyard.
Graveyard: Primary win condition.
Wizard: Takes care off swarm cards, air, and to protect P.E.K.K.A.
Tesla: Takes out troops that only targets buildings (e.g Hog Rider).
Bats: Zap bait, can be used to cycle, and can takes out swarm and chip at air units.
Zap: Used to take out low health towers, kill/significantly damage swarm cards (e.g Skeleton Army, and Minion Horde), and used to reset troops, (e.g Sparky, Inferno Dragon, and Inferno Tower).
Ice Spirit: Can be used with Zap to fully deny a Minion Horde for a +2 trade. Cheap, used too cycle, used too freeze troops like Sparky, Inferno Dragon, and Inferno Tower. Can take care of some swarm cards like Minions, Goblins, and Guards.
Skeleton Army: Used to kill and/or distract, can be used to bait out Zap so the opponent won't Zap the Bats, can deal a lot of damage, and can counter almost every card in the game.

Strategy[]

  • Use P.E.K.K.A to kill tanks and other troops. You can then counter push with P.E.K.K.A Graveyard (If Graveyard is in your hand).
  • Bats can be used to bait out Zap so they can't use it on Skeleton Army.
  • Tesla is the 2nd best counter to Hog Rider, first being the Cannon. Tesla can take out the Hog for a neutral elixir trade, and does a decent job at taking out certain tanks, but it may struggle against tanks like P.E.K.K.A or Prince, who deal a lot of damage.
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