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KnightCard
MusketeerCard
RageCard
GiantCard
HogRiderCard
ZappiesCard
WitchCard
HunterCard

Introduction

A super powerful deck that helps you get into Legendary arenas. Use two new cards to help you win

Deck Information[]

Deck Created by: Yaye 6406 and Yaye Master
Minimum Recommended King Level: 11
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Knight: Protects Witch and kills other troops that are coming like a Prince or Princess or Ice Golem
Musketeer: Helps make the deck cleaner. It uses a protection shield for the Hunter or the Witch
Rage: Rage Giant Witch always takes a tower. It helps create a powerful spin-off that makes a faster, more powerful troop.
Giant: Defends the Hunter and Musketeer to stop getting defended. Him and Hog take towers with a Rage.
Hog Rider: Hogs are fast and attack well. GiantHog is a powerful method to destroy towers
Zappies: Zappies are like Sparky, but cheaper. They help shoot at the tower to accompany the Witch.
Witch: Witch is a powerful attack to destroy Musketeer, Baby Dragons, but not Valks. It is super powerful with the Giant Rage.
Hunter: Hunters are like Musks, but when protected by a Giant, they win everything. Hunter Witch Rage Giant is expensive, but gets King Tower.

Strategy[]

  • Place Hunter behind Giant to minimize damage on him.
  • Use Hunter to destroy Bandits and Witches.
  • Use Witch in front of the Musk to help get a tower.
  • Knight can defend the Zappies.
  • All 8 on the board at a time is a certain King Tower.
  • Zapmuskwichunteragianthogknight is the official name for this deck
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