Introduction
A super powerful deck that helps you get into Legendary arenas. Use two new cards to help you win
Deck Information[]
- Deck Created by: Yaye 6406 and Yaye Master
- Minimum Recommended King Level: 11
- Maximum Recommended King Level: 13
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 3.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Knight: Protects Witch and kills other troops that are coming like a Prince or Princess or Ice Golem
- Musketeer: Helps make the deck cleaner. It uses a protection shield for the Hunter or the Witch
- Rage: Rage Giant Witch always takes a tower. It helps create a powerful spin-off that makes a faster, more powerful troop.
- Giant: Defends the Hunter and Musketeer to stop getting defended. Him and Hog take towers with a Rage.
- Hog Rider: Hogs are fast and attack well. GiantHog is a powerful method to destroy towers
- Zappies: Zappies are like Sparky, but cheaper. They help shoot at the tower to accompany the Witch.
- Witch: Witch is a powerful attack to destroy Musketeer, Baby Dragons, but not Valks. It is super powerful with the Giant Rage.
- Hunter: Hunters are like Musks, but when protected by a Giant, they win everything. Hunter Witch Rage Giant is expensive, but gets King Tower.
Strategy[]
- Place Hunter behind Giant to minimize damage on him.
- Use Hunter to destroy Bandits and Witches.
- Use Witch in front of the Musk to help get a tower.
- Knight can defend the Zappies.
- All 8 on the board at a time is a certain King Tower.
- Zapmuskwichunteragianthogknight is the official name for this deck