Introduction
The first iteration of the Pumpbow deck.
Deck Information[]
- Deck Created by: Musicmaster
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 14
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 3.3 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Elixir Collector: The elixir collector is used to gain an elixir advantage against your opponent. If the opponent uses a large spell against your collector (such as rocket), you can place down an X-bow to apply pressure or place down a musketeer in the back to build up a push.
- Tesla: Tesla can be used to support the X-bow or defend.
- Musketeer: The musketeer can give huge value to players when protected. It is used to support the X-bow or defend.
- Skeletons: Skeletons are essential in cycle decks. They can be used to tank shots for the X-bow, distract troops, and cycle.
- Ice Spirit: Assist, Status
- The Log: The log is used to clear out swarms and knock back troops which could buy more time for the X-bow to stay alive and deal damage.
- Ice Golem: The Ice Golem serves as the tank for protecting the X-bow and can be used for defense.
- X-bow: X-bow is your main win condition. Remember to learn what the opponent is playing and then try to punish them when their counters are out of cycle. Defensive X-bows can be a good play if you're struggling to break through their defense, you can then try to cycle back to a second X-Bow during double elixir or with the help of pumps.
Early Stage Gameplan[]
I would play this deck passively during the early stages of the match. Always try to have ice golem in cycle before you play elixir pump. I’m single elixir try to focus on building a good elixir lead and learning what units the opponent has to counter your x-bow. If you get a good opportunity to play x-bow then take it, just don’t over support the x-bow.
Late Stage Gameplan[]
With this deck a lot of matches will go into sudden death so you need to be patient when playing. If you think you have a good opportunity then support that x-bow and try to get as much tower damage as possible. If their towers are around 400 HP of below you can begin to spell cycle and rely on defensive x-bows and Tesla’s to protect your towers.
History[]
2016
- The Musicmaster's deck could be created from as early as Ice Golem's release, which happened on 14/10/2016.
2018
- On 8/3/2018, the Musicmaster's deck was featured in the Pro Deck Challenge as a CCGS World Finals Deck.
2023
- On 19/6/2023, the Skeletons were allowed to evolve.
- On 4/12/2023, the Ice Spirit was allowed to evolve.
2024