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MortarCard
KnightCard
SkeletonsCard
ValkyrieCard
ElectroWizardCard
BabyDragonCard
PoisonCard
TheLogCard

Introduction

Mortar. Whats so good about that? Its actually amazing. Its almost guranteed to deal 500 damage. Heres my mortar deck.

Deck Information[]

Deck Created by: Un legendary guy with a duck2
Minimum Recommended King Level: 6
Maximum Recommended King Level: 13
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Mortar: Deal damage to the opponents tower aswell as defend. Pull tanks and force spent elixir.
Knight: Mini tank to help protect the mortar gain value by defend it, allowing it to last longer.
Skeletons: Decent tank killers and meat shields. They are very useful when an enemy troop is distracted. Beware that this is your only DPS thingy thing.
Valkyrie: Another mini tank that deals good splash. An easy counter to any overused cards (skarmy) and the current boosted card (ghost).
Electro Wizard: A good card that is reliable on defense. It is very good since it can easily counter infernos approaching your moryar aswell as defend the mortar.
Baby Dragon: A splasher that will deal with minions and air troops pretty well. However, it is the that only splasher that can target air.
Poison: Big spell that can deal with swarms and cripple fireballies.
The Log: Small spell that will knockback any ground troops and clear swarms.

Strategy[]

  • At the start of the match, use the mortar.
  • Beware that your only offensive card is the mortar.
  • When a swarm like the skeleton army is used to try to defeat the mortar the valkyrie is the best counter since it will tank, while the baby dragon hovers above the army.
  • The best way to use mortar is offensively. However, when a threat comes along, use it defensively. It really depends on the situational.
  • Use this deck carefully, one misplay may mean a loss.

Counters to threats[]

Please note that this if theyre sent in alone.

Mega Knight[]

A hard one.

  • Place down the mortar at max pull distance.
  • When the maga knight has locked on, use skeletons.
  • Or use valkyrie.

P.E.K.K.A[]

Another hard one. This robot will deal a massive amount of damage.

  • Pull the Pekka to the middle with the mortar.
  • Then pull it to the other lane with skeletons.

Giant[]

Actually, this one is pretty easy.

  • Pull it to the middle with a mortar.
  • Place down skeletons.

Golem[]

Another, very hard one.

  • Pull it to middle with the mortar.
  • Use skeletons
  • When the golem dies, use knight. You dont really need it though. Just use it for the counterpush.

Minion Horde[]

  • Baby Dragon. That it! Easy right? But what if its not in rotation?
  • E wiz. There are better use for e wiz though.

Substitutions[]

Do you not have some of these cards? Or do you not like them? Here are the substitutions.

Mortar[]

There are no substitutions

Knight[]

  • Prince. (Not recommended)

Skeletons[]

  • Skeleton Army (Not recommended)
  • Goblins

Valkyrie[]

There are no substitutions.

Electro Wizard[]

  • Ice Wizard (Not recommended)
  • Electro Dragon
  • Zap (Not recommended)

Baby Dragon[]

  • Inferno Dragon
  • Wizard
  • Ice Wizard

Poison[]

  • Earthquake (Not recommended)
  • Fireball
  • Rocket

The Log[]

  • Zap
  • Giant Snowball
  • Barbarian Barrel
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