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Introduction
This deck is mainly used to make a big Mirror Clone Balloon Freeze push when 2x elixir comes. The other cards are mainly used for defense, however they may be used to support the balloon on offense.
Deck Information[]
- Deck Created by: AO
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 11
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 3.3 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Clone: The Clone is used when you have at least one balloon near the opponent's arena tower. It can also be used to clone troops on defense to make it more powerful.
- Mirror: The mirror is used to deploy the same card you played last. It can be used to put a mirrored balloon down so that you can get maximum value out of the Clone.
- Balloon: The balloon is a heavy hitting card that has medium health. You should try to get at least one hit from it one the opponent's are a tower.
- Freeze: The freeze can be used to make the arena tower, any troop, or any building stop for a certain period of time.
- Inferno Tower: The Inferno Tower is used mainly for defense, along with the Ice Wizard. It deals massive damage over time, being effective against tanks like Golem, P.E.K.K.A., and the Lava Hound.
- Minions: The Minions are used to take out air troops, such as Balloon or Flying Machine.
- Zap: As the Zap is the most versatile spell in Clash Royale, it is used for defending against low hit point troops such as Skeleton Army and Minion Horde. It can also reset cards that deal more damage over time, such as the Inferno Dragon and the Inferno Tower.
- Ice Wizard: The Ice Wizard is a very good defense card. Although it does not deal too much damage, it slows troops and towers down significantly well. It also works well with low hit point troops, such as Minions or Minion Horde.
Strategy[]
- Until 2x elixir, try to defend with this deck, using the Minions, Inferno Tower, Zap, and the Ice Wizard. Use the Inferno Tower for tank troops. Use the Minions for air troops, such as the Lava Hound, if the Inferno Tower is out of cycle. Use the Zap for weak troops, like skeletons. Use the Ice Wizard for low hit point troops or to slow down big heavy troops to give more time for the Inferno Tower to deal damage.
- After 2x elixir, place a Balloon and a mirrored Balloon at the back of one lane of the arena. You should choose the side which the opponent's arena tower has less hit points. Then, save up for 7 elixir, and use the Clone for the Balloons and the Freeze for any spawners, troops that attack air, and the opponent's arena tower.








