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Introduction
This deck is only recommended if you know how to play cycle. If not, then this deck will be really hard to play.
Deck Information[]
- Deck Created by: CM789
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 14
- Arena Required: Spooky Town (Wrong?)
- Average Elixir Cost: 2.8 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Miner: The Miner is not used for damage. Instead, use it as a tank for the Wall breakers and Bats. Use it in defense is absolutely necessary.
- Wall Breakers: Use it as a cheap cycle card, or you can use it as a win condition. Even though they can both connect to the the tower alone, they are best used with the Miner.
- Bats: High DPS swarm card. Counter the slow moving tanks or use it in combination with the Miner. This combo deals very high damage.
- The Log: Use The Log to counter low health troops or use it to knock back higher health enemy troops.
- Fireball: One shot multiple troops. Deals high damage (almost) instantly. Knocks back most enemies.
- Tesla: Pull tanks and mini tanks. Deals high DPS despite the nerf. Place it near the middle.
- Musketeer: Anti-Air. Counter enemy air troops or pull slower moving troops to the middle.
- Ice Spirit: Cheap cycle card. Can be used to deal chip damage. Freeze enemy troops for 1 second. Very low health.
Strategy[]
- Use the Miner and Bats combo. The Miner will tank for the bats. The Bats will wreck their tower.
- You can also use the Miner and the Wall Breakers, but isnt as effective as the bats.
- You can use the Miner for easy chip damage.
- You can use the Tesla and/or Musketeer on defense to counter air and ground tanks. Always place the Musketeer in the middle. Place the Tesla near the middle.
- Use the Ice Spirit for easy chip damage. It can also be used to tank one shot, then freeze the enemy troop. You can use as cycle in the back.