Clash Royale Wiki


Introduction

Hi, my name is Golden, and this is a miner skelleton barrel guide. This deck is better than the classic "Miner Poison cycle", because of the 2 crown tower damage nerfs, but you will play in a similar way. PLEASE tell me if i write something wrong, i'm a brazillian and my english is intermediate

Deck Information[]

Deck Created by: GoldenKing1
Minimum Recommended King Level: 10
Maximum Recommended King Level: 13
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 2.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Miner: Your first win condition. Use it for chip damage and to tank. Beware of king tower activation!
Skeleton Barrel: Your second win condition. Use for great damage when the opponent's small spell is out of cycle, or to outcycle it.
Poison: Your big spell. Get value poisoning the tower AND the troops
The Log: The small spell. Again, always hit the tower too, if possible
Bats: Your high dps swarm. After defending, you can send a miner to the tower, to tank for the bats
Spear Goblins: Your support. Again, you can use the miner for counterpush
Bomb Tower: Your defensive building. Good against giant, ram riders, hog riders, royal hogs and so on. If you are facing a lot of golems, consider using a inferno tower instead.
Knight: Knight. Your min tank, Use it carefully, cuz this deck doesn't have a big tank.

Strategy[]

  • On the start of a match, cycle spear goblins one tile for the left, or bats on the back, and if the oponent realy doesn't make a move, play a miner in a safe spot.
  • During the match, keep a great pressure so beatdown decks can't build a big push. And remember to always get poison value, and even a -1 or -2 trade if you are poisoning the tower TOO. With this deck, every chip damage counts.
  • During double elixir, you can start miner-poison combos, and always keeping the pressure.
  • And, yes, this deck often results in a tiebreaker, because the damage to the tower is low. In TRIPLE elixir, keep a high level of pressure UNTIL the tiebreaker.

Final considerations:

This is a high skill deck, so may be hard in the start. But once you master it, this deck is awesome, and realy fun to play! And for mid-ladder, i recommend to use the Inferno tower version, because of the golems.