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Introduction
Hi, my name is Golden, and this is a miner skelleton barrel guide. This deck is better than the classic "Miner Poison cycle", because of the 2 crown tower damage nerfs, but you will play in a similar way. PLEASE tell me if i write something wrong, i'm a brazillian and my english is intermediate
Deck Information[]
- Deck Created by: GoldenKing1
- Minimum Recommended King Level: 10
- Maximum Recommended King Level: 13
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 2.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Miner: Your first win condition. Use it for chip damage and to tank. Beware of king tower activation!
- Skeleton Barrel: Your second win condition. Use for great damage when the opponent's small spell is out of cycle, or to outcycle it.
- Poison: Your big spell. Get value poisoning the tower AND the troops
- The Log: The small spell. Again, always hit the tower too, if possible
- Bats: Your high dps swarm. After defending, you can send a miner to the tower, to tank for the bats
- Spear Goblins: Your support. Again, you can use the miner for counterpush
- Bomb Tower: Your defensive building. Good against giant, ram riders, hog riders, royal hogs and so on. If you are facing a lot of golems, consider using a inferno tower instead.
- Knight: Knight. Your min tank, Use it carefully, cuz this deck doesn't have a big tank.
Strategy[]
- On the start of a match, cycle spear goblins one tile for the left, or bats on the back, and if the oponent realy doesn't make a move, play a miner in a safe spot.
- During the match, keep a great pressure so beatdown decks can't build a big push. And remember to always get poison value, and even a -1 or -2 trade if you are poisoning the tower TOO. With this deck, every chip damage counts.
- During double elixir, you can start miner-poison combos, and always keeping the pressure.
- And, yes, this deck often results in a tiebreaker, because the damage to the tower is low. In TRIPLE elixir, keep a high level of pressure UNTIL the tiebreaker.
Final considerations:
This is a high skill deck, so may be hard in the start. But once you master it, this deck is awesome, and realy fun to play! And for mid-ladder, i recommend to use the Inferno tower version, because of the golems.