Deck Information[]
- Deck Created by: StarWarsGenius
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 14
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 3.5 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Miner: The miner will be your primary win condition. Send him in to chip your opponent's tower whenever possible. Pair him with bats, and you can take out a tower. When a large push is coming, push the opposite lane. If they have Skarmy, then use Furnace! This deck is built to support your Miner.
- P.E.K.K.A.: This is going to be your big finale. During Double Elixir, you will place the PEKKA at the bridge and in the pocket, in Single Elixir, she goes in the back. I would only recommend 3 PEKKA pushes in the game. One in Single Elixir, and two in Double.
- Furnace: Your only building. This is crucial to the deck. This paired with Bats kills Balloon and Giant. This and your PEKKA creates a deadly push. This and your Miner counters Skarmy. This will keep chipping your opponent's tower for hundreds of damage.
- Spear Goblins: This is your swarm card. Surround splash, pull melee, hit Loon, this is pretty self-explanatory.
- Barbarian Barrel: Your log. Again, pretty self-explanatory. If you fireballed a Witch, then use this to finish it off. It will kill all of her spawns, including death spawns. Works for Tombstone, too.
- Fireball: No need for deep explanation. Fireball is a fireball. Use it on medium troops. Try to hit at least 4 elixir worth of troops, or 3 and a crown tower that's activated.
- Baby Dragon: Baby Dragon is your flying Splank(Splash Tank). Put it with the PEKKA to force them to commit huge amounts of elixir. One misplay defending that push will cost them dearly.
- Bats: Bats are the most versatile cards in your deck. Kills Knight, Valk, Loon(with Furnace), and so many others for positive elixir trades. Baby Drag, when surrounded, dies. Wizard, when surrounded, actually can't splash them all.
Strategy[]
- Early Game: Chip, chip, chip! Keep pushing and countering for positive trades. Continue to build an elixir advantage for later on. See what cards they have. If they have Tornado, put your Miner in the immunity spot and/or outcycle him/her.
- Mid Game: Start hitting harder. Almost always pair the Miner with something. One PEKKA push Mid Game is healthy. Keep making positive trades going into Double Elixir time.
- Late Game: Push with PEKKA! When you kill a tower, place PEKKA in the pocket! Two pushes in Double Elixir is good. Push with a PEKKA and Baby Dragon in the back, then apply pressure with Miner and Bats in the other lane If you haven't taken it out already. Your opponent has to deal with 2 life-threatening pushes at the same time.
- Replacements: Barbarian Barrel - The Log, Bats - Minions, Spear Goblins - Archers, PEKKA - Mega Knight
- Weaknesses: Prince - Have to juggle him with Spear Goblins and Furnace, Golem - Just takes so long to kill! Hog Cycle - So...Many...Hogs!