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MinerCard
FireballCard
InfernoTowerCard
ZapCard
GoblinBarrelCard
MiniPEKKACard
IceGolemCard
BowlerCard

Introduction

This deck is a Miner deck and if you want to play with this deck you have to get use to it. It is pretty hard because you always have to defend correctly and manage your elixir.

Deck Information[]

Deck Created by: Nova I Kenneth
Minimum Recommended King Level: 9
Maximum Recommended King Level: 10
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 3.5 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Miner: To chip at your opponents tower be sure to place in different spots
Fireball: To use my combo Goblin Barel then Fireball to kill their Skeletons and Minions
Inferno Tower: Defense that kills Royal Giant, Golem, and Giant. But if they use E-Wiz put Ice Golem before he gets in range. If they have Lightning you should place it far up
Zap: For incoming Goblin Barrel and Skeleton army and If you don't have you Fireball place Ice Golem right below Minion Hoard and Zap
Goblin Barrel: Is one of your win conditions use with Miner. (Tip if they have Log try to put your Goblin Barrel in front of tower in beginning)
Mini P.E.K.K.A.: Killer card if they use Royal Giant Hog use Mini P.E.K.K.A instead of Inferno Tower
Ice Golem: To kite troops or help defend Elite Barbarians with Bowler then Ice Golem in front.
Bowler: Have a monster hoard of Fire spirits, Barbarians, and a Hog Rider? No fear use the Inferno Tower first and then the lethal Bowler

Strategy[]

  • Place Miners in different positions.
  • Goblin Barrel in from of Crown Tower because your opponent might have The Log.
  • Kite troops like Minions because why would you use Archers when Ice Golem will distract and provide a positive elixir trade. (NOT meant for Minion Horde if Minion Hoard is coming do Ice Golem right below and then Zap the Minion Horde).

MVP of this Deck[]

MinerCard
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