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Introduction
My Clash Royale name is Agent Orange, and I am in Legendary Arena. I have every card except for Barbarian Barrel, Graveyard, Magic Archer, Royal Ghost, and Mega Knight. This is my first deck submitted to the community, hope you enjoy it, and feel free to alter it based on your playstyle. Have fun!
Deck Information[]
- Deck Created by: Agent Orange
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 13
- Arena Required: Rascal's Hideout (Wrong?)
- Average Elixir Cost: 3.5 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Miner: Assault; pair with Barrel or Gang
- Goblin Barrel: Assault; use as bait, pair with Miner, or punish
- Bowler: Defense; a major defensive card, can be used to support rushes, lane and crowd control
- Furnace: Defense and Chip; a major defensive card with Air Splash, can support rushes or used to chip
- Archers: Defense; a good multi-role card for defense, offensive support, or chip
- Goblin Gang: Bait; Defense, Offense; a multi-role card good for rushing, chip, or defense
- Princess: Long range Air Splash, Bait; Can be used to support Miner rushes, anti-air, crowd control, or spell bait
- Electro Wizard: Anti-Sparky, Prince/DP, Balloon, Crowd Control; Strongest Anti-Air in the deck, used to also reset Sparky, Prince/DP, Ram. Can be used to wipe out small troops on spawn
Strategy[]
- This is a Bait and Control Hybrid
- Use Furnace chip to the max (get multiple on the field if possible), if the opponent is underleveled in King level or card level (especially Zap) in any way compared to your Furnace level, you have the advantage
- Watch out for 3M, MK, Ghost, Prince/DP, and Beatdown
- Play defensively, bait their spells, then use surviving defenders to support a tower assault
- There are no damage spells in this deck, so when their tower is on low health, be bold, and keep cycling chip damage, or open a path for the Furnace to attack the tower