Clash Royale Wiki
Clash Royale Wiki


TowerPrincessCard
MegaKnightCardEvolution
WizardCardEvolution
SparkyCard
ElixirCollectorCard
MegaMinionCard
BomberCard
RageCard
EliteBarbariansCard

Introduction

I thought you couldn’t build a consistently good deck with MK, Sparky, Wizard and Ebarbs. That is true but I mean this deck performed surprisingly well, even winnning 12-0 in a CC.

Deck Information[]

Deck created by: Meow933
Minimum recommended King Level: 11
Maximum recommended King Level: 15
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 4.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Princess: Imma be real I just only use tower princess, think royal chef could maybe work too.
Mega Knight: Evo 1, and is one of your semi-win conditions (you don’t have a true full win condition). Functions as your tank and a big push destroyer.
Wizard: Evo 2, one of your anti air and splash damage. Functions as a backline DPS/swarm clear
Sparky: Probably most consistent of your semi-win conditions, functions as a DPS/push destroyer that can turn into a counter push, or as a backline support
Elixir Collector: Baits spells for Wizard, EBarbs and Sparky and gives you elixir to help make a push.
Mega Minion: Cheap DPS and anti-air
Bomber: Can be used as a splash card on offense, but its main role is to mitigate the damage you take from pushes
Rage: Your only spell that enhances pretty much all the troops in the deck effectively
Elite Barbarians: DPS, punish and counterpusher

Strategy[]

  • You can sacrifice towers for an even bigger elixir lead.
  • Best played as a control deck to counterpush as the midladder cards are good at defending then counter pushing, or maybe as a beatdown deck.
  • Try to ensure you always have enough elixir for rage when you have a push, as it makes it much harder to defend for just 2 elixir.