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Introduction
I thought you couldn’t build a consistently good deck with MK, Sparky, Wizard and Ebarbs. That is true but I mean this deck performed surprisingly well, even winnning 12-0 in a CC.
Deck Information[]
- Deck created by: Meow933
- Minimum recommended King Level: 11
- Maximum recommended King Level: 15
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 4.6 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Princess: Imma be real I just only use tower princess, think royal chef could maybe work too.
- Mega Knight: Evo 1, and is one of your semi-win conditions (you don’t have a true full win condition). Functions as your tank and a big push destroyer.
- Wizard: Evo 2, one of your anti air and splash damage. Functions as a backline DPS/swarm clear
- Sparky: Probably most consistent of your semi-win conditions, functions as a DPS/push destroyer that can turn into a counter push, or as a backline support
- Elixir Collector: Baits spells for Wizard, EBarbs and Sparky and gives you elixir to help make a push.
- Mega Minion: Cheap DPS and anti-air
- Bomber: Can be used as a splash card on offense, but its main role is to mitigate the damage you take from pushes
- Rage: Your only spell that enhances pretty much all the troops in the deck effectively
- Elite Barbarians: DPS, punish and counterpusher
Strategy[]
- You can sacrifice towers for an even bigger elixir lead.
- Best played as a control deck to counterpush as the midladder cards are good at defending then counter pushing, or maybe as a beatdown deck.
- Try to ensure you always have enough elixir for rage when you have a push, as it makes it much harder to defend for just 2 elixir.








