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PEKKACard
BattleRamCard
RoyalGhostCard
ElectroWizardCard
MegaKnightCard
MinionsCard
FireballCard
ZapCard

Introduction

Anyone who is a ClashWithShane fan probably knows that he occasionally talks about one of his favorite combos which is P.E.K.K.A and Mega Knight. This combo is the main selling point of this deck as the rest are what you typically see in Bridge Spam.

This has been my main deck for a while now and I pushed to 6k+ trophies with it. The best part about this deck is how well the P.E.K.K.A compliments the Mega Knight as they cover for each other weaknesses. I'm aware that they both are weak to air units and this is where your support and spell cards come in.

Hope you guys find this guide useful and deck interesting enough to be implemented in one of your main ones.

Deck Information[]

Deck Created by: xX-Brencis-Xx
Minimum Recommended King Level: 14
Maximum Recommended King Level: 14
Arena Required: Spooky Town (Wrong?)
Average Elixir Cost: 4.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

P.E.K.K.A.: Your main Tank Killer. Mostly used for defense and counter pushing.
Battle Ram: Your main win condition. With the help of other troops and spells, try to get as many connections as possible.
Royal Ghost: Anti-Swarm and Mini Tank Unit
Electro Wizard: Your Main Support and Anti-Air Unit. Great for resetting inferno beams and charges.
Mega Knight: Anti Fireball Bait/Swarm Unit. Mostly used for defense and counter pushing. Combo with minions to deal with mini tanks like Valkyrie.
Minions: Air Swarm/Support Unit. Good at taking out other air troops.
Fireball: Your Big Spell. Used to stop enemy pushes and fireball bait units.
Zap: Your Mini Spell. Good at taking out swarms and resetting inferno beams and charges. Combo it with Electro Wizard to take out tough swarms like Minion Horde. Can also be combined with Fireball to take out medium health units like Witch.

Strategy[]

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