Clash Royale Wiki
Clash Royale Wiki


MysteryCard
GoblinBarrelCardEvolution
PrincessCard
TheLogCard
FireballCard
TeslaCard
MegaKnightCard
InfernoDragonCard
ElectroWizardCard

Introduction

Hi, it's MisterMiraclez and here is another deck which I've been finding really useful lately. The greatest thing about it is, it is nigh-impossible to fade out of the meta. It isn't difficult to play, but extremely hard to master.

Deck Information[]

Deck created by: MisterMiraclez
Minimum recommended King Level: 8
Maximum recommended King Level: 13
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Goblin Barrel: Win Condition.
Princess: Secondary Win condition. Bait for small spell.
The Log: Small spell.
Fireball: Big Spell.
Tesla: Building.
Mega Knight: Ground Defense.
Inferno Dragon: Tank Killer.
Electro Wizard: All-rounder.

Strategy[]

Summary

  • This deck is a combination of Log Bait and Mega Knight control. It relies on fast internet speed and fast reaction time. There are two ways to play this deck, Beatdown or Bait. In the first 30 seconds of the game, try to gauge what deck your opponent has. Do not cycle Tesla, Log, Fireball or Mega Knight in these first few moments. Once you think you've figured out what deck your opponent is playing, choose Beatdown or Bait. Against Beatdown, LumberLoon and Bait decks, go with Beatdown. For Cycle or Control, go with Bait.