Introduction
Am bringing you a ladder deck that I made with both P.E.K.K.A and mega knight and in addition to the double prince combo.
Deck Information[]
- Deck Created by: ScaryNinja564
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 13
- Arena Required: Spooky Town (Wrong?)
- Average Elixir Cost: 4.4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- P.E.K.K.A.: Snowball counter pushing unit. Best used on defense first and then supported on the counter attack with the Princes.
- Prince: Mini tank. Simple way to take out support troops behind a tank, and can also protect Bats or Mega Minion.
- Dark Prince: All rounder. Good for countering other mini tanks or grounded swarms. Can combo with Bats to defend against air units.
- Mega Minion: Anti air. The most consistent of your three air attackers as it is cheap and is resistant to most spells.
- Mega Knight: High area damage and snowball unit. When combined with P.E.K.K.A., it becomes difficult to stop without sufficient anti air and ranged attackers.
- Earthquake: Building counter. If the opponent has an Inferno Tower, use Bats to distract it alongside the spell to give your push enough time to take it out.
- Baby Dragon: Area damage anti air. Very important to save this for pushes, as it is your best counter to the high damage Minion Horde.
- Bats: Cheap push counter. If the enemy doesn't have a cheap spell in hand, Bats are capable of making large positive Elixir trades by themselves.
Strategy[]
- Try to play passively and not cycle much cards until Double Elixir, because the average Elixir cost of this deck is fairly high and you will have trouble building big counterpushes.
- If you want to start a big push from the back, P.E.K.K.A. is the best way to do so as it is the slowest tank in this deck.
- Combining the Princes can be deadly on their own, but try to have them in hand when you already have a push in the other lane. This can spread your opponent's defenses thin.
- Mega Minion can bait out a small spell on the counterattack, since otherwise it will get a hefty two hundred damage swipe. This can allow your Bats to get more value.
- If the opponent's tower is low on health in Sudden Death, play passively and cycle Earthquakes rather than trying to build a big push.