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IceGolemCard
HunterCard
RoyalGhostCard
ZappiesCard
MagicArcherCard
PoisonCard
GraveyardCard
TornadoCard

Introduction

Welcome to this page reader. I recently upgraded my Hunter accidentally, so I didn't had enough money to buy the 40K Magic Archer from shop... Two days later, he appeared in my shop, and so I unlocked the beast! I love these two cards, and Zappies too! Hunter vs Zappies..? Just use both!

I took this Magic Archer Graveyard deck and edited it: https://www.youtube.com/watch?v=I2ZYMTSOTpQ

The deck didn't had any troops that could stun, so I used Ice Spirit instead of Guards, but I needed a solid troop, so I used Zappies instead of Guards/Ice Spirit, who also add a little more air defense and tank management to the deck for only +1 elixir

I also use Hunter instead of Mega Minion to take down Giants and Hog Riders better instead of the support troops, but Hunter + Ice Golem do take out the support fairly well.

Without further ado, let's begin! Shall we?

Deck Information[]

Deck Created by: A Plasma Monkey Fan
Minimum Recommended King Level: 11
Maximum Recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 3.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Ice Golem: A cheap mini tank who can soak up damage and kite troops. He can also distract the Crown Tower when Ice Golem + Graveyard is played. He can act as a shield for the Royal Ghost, Hunter, Magic Archer, and Zappies, and he can slow down troops with his death damage.
Hunter: Does a great job against tanks and support troops, just like Mega Minion. He can survive an equal level Poison spell, and can counter the Hog Rider and other rush cards such as Balloon.
Royal Ghost: The Royal Ghost is a cheaper alternate version of the Dark Prince, though keep in mind that the Ghost is invisible when spawned, so you need to place him either early or just use Ice Golem then him.
Zappies: Zappies are also great tank killers and are probably better then the Inferno Dragon, but not sure about the Mega Minion. They can cripple Golem, Balloon, and the other tank + rush cards, and can counter an enemy Graveyard. Beware of Fireball, but Magic Archer can bait that spell out.
Magic Archer: A better Dart Goblin with longer range, a better weapon, but slower movement speed and attack speed. His low hitpoints also make this card risky, but he can reach the Crown Tower if positioned in an area where his penetration ability can hit both the troops and the Crown Tower. Synergize with Tornado.
Poison: A excellent medium spell who is almost imperative in Graveyard decks. Can take out swarms and the Fireballies.
Graveyard: The win condition in the deck. Use when opponent has low elixir or when the opponent's counters are unavailable. Combos are: Ice Golem + Royal Ghost + Graveyard... Ice Golem + Zappies + Graveyard, Ice Golem + Graveyard + Poison, etc.
Tornado: The Tornado can synergize with the cards. It can take out Skeleton Army, pull troops to the King Tower, and overall makes you outclass Miner and Balloon decks.

Strategy[]

  • ALWAYS try to Tornado Hog Riders, Miners, or other troops to the King Tower. It's worth it if you pull it off without heavily damaging your Crown Tower, as the King Tower can dish out extra damage, and all three towers can attack if you Tornado the opponent's win condition to the middle.
  • Zappies can cripple tanks, which is impressive and you should try it if the opponent's spells are out of hand.
  • Hunter is a good killer, both ground and air. Be sure to have Ice Golem and Royal Ghost to take out the support troops.
  • Magic Archer and Tornado do a good job taking out Minions.
  • Remember this: If's there's a enemy push coming, place down your tank killer (Hunter or Zappies, support distractor (Ice Golem or Royal Ghost), and support killer (Magic Archer, Royal Ghost or Poison).

Substitution[]

Ice Golem: You can substitute the Ice Golem for Knight.

Hunter: They are no substitutions.

Royal Ghost: They are no substitutions.

Zappies: You can substitute the Zappies for Inferno Dragon if you see less Inferno Tower, Inferno Dragon, or Sparky.

Magic Archer: You can substitute the Magic Archer for Dart Goblin, but keep in mind that the Dart Goblin dies to Log and can't penetrate.

Poison: You can substitute the Poison for Fireball.

Graveyard: They are no substitutions.

Tornado: You can substitute the Tornado for Giant Snowball.

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