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Introduction
Hello! This will be a guide for a Magic Archer + Tesla Bridge Spam deck. This is a variant of a typical Bridge Spam deck, but with Tesla instead of Inferno Dragon, as well as Magic Archer.
Deck Information[]
- Deck Created by: lettucesaurus
- Minimum Recommended King Level: 10
- Maximum Recommended King Level: 13
- Arena Required: Rascal's Hideout (Wrong?)
- Average Elixir Cost: 3.4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Battle Ram: Primary win condition
- Dark Prince: Mini-tank or splasher; used for defending and counterattacking (but can also be used to rush at the bridge)
- Magic Archer: Defender, splasher; useful for counterattacking and "geometry-ing" enemy units and the princess tower for tower damage
- Ice Golem: Primary mini-tank; you know what they say- "Ice Golem counters everything"
- Bandit: Secondary win condition and bridge rusher; also for defense and counterattacking
- Tesla: Defense (obviously), especially against big tanks like Giant or Golem
- Zap: Small spell
- Poison: Large spell
Strategy[]
- This deck is good in both single and double elixir, so if your opponent leaks elixir then don't follow suit, as your opponent is most likely running an expensive deck and you need single elixir time to deal damage
- Banking an Ice Golem is good
- Banking a Dark Prince is alright because of his shield- your opponent will have to deal with him and can't use spells to take him out, and deal tower damage
- If your opponent invests elixir in the back, rush the opposite lane with Dark Prince, Battle Ram, and Bandit (Two of these together; you can use Ice Golem too but only if your opponent banks a more expensive unit like Golem). This forces your opponent to use units that they would typically use for attack on the lane you're attacking, and splits up their attacking combo.
- When Double Elixir time arrives, you play very similarly as you would during Single Elixir time. Your opponent will have more elixir to attack, especially if they are running a heavy deck, so never leak elixir in Double Elixir time
- The Dark Prince is an excellent defender to take out supporting units (Witch, Musketeer, etc.) behind a tank (Giant, Golem, etc.) that is being dealt with by the Tesla
- Though sometimes you deal massive amounts of damage by rushing, defending then counterattacking is utilized more to deal tower damage. For instance, after you counter a Giant push, you use your remaining Dark Prince that killed supporting units, along with an Ice Golem, Battle Ram and/or Bandit (depending on the size of the opponent's attack) to counterpush. Your attack is worth about 8 elixir and your opponent is already down elixir and can't defend very well
- The spells (Zap and Poison) are used normally like in any other deck
Starting Plays[]
- Banking an Ice Golem or Dark Prince in the back
- If both the Bandit and Zap are available in the starting hand, rush with a lone Bandit and prepare to Zap swarms used by your opponent to counter the lone Bandit. DO NOT DO THIS if Zap is not available- trust me. This also does not work with Poison instead of Zap, as Poison takes more time to deploy and deal damage, and also costs more elixir. If you rush with 7 elixir as the first play, expect your tower to take a lot of damage from an incoming push. This works with Battle Ram instead of Bandit as well, but is riskier
- Try not to reveal your Tesla on the first play because it is the only counter to Hog Riders, and your opponent can punish that by deploying a tank after the Tesla expires and is out of your rotation
- Also, try not to reveal your Magic Archer as your first play either, as your opponent often uses Fireball or Poison, and can get free tower damage. The role of the Magic Archer will be explained in detail later
Tips[]
- Zap is your friend- it is useful on defense (like zapping bats from a push) and on offense (as a surprise card when rushing)
- If your opponent splits Archers or Skeletons, you can place a Bandit on the side with the one unit, and she will very easily snipe the unit, and chain onto the princess tower. This also works with other unit the Bandit can kill with the dash, like Princess, Goblin, etc.
- Try not to rush too much, as you would be down elixir facing a potential counterattack that will very likely deal damage to your tower. Counterattacks will be the primary way to deal damage.
- Poison isn't too useful in this deck, so don't try to conserve it- if there is an incoming "Fireballie" unit (a unit killed by Fireball and Zap), feel free to use Poison on that and the tower unless you are down elixir
How To Use Magic Archer[]
- DO NOT bank the Magic Archer in the back unless you know your opponent does not use Fireball or Poison in their deck
- The Magic Archer is very useful in defense, even if your opponent uses fireball on him
- When using the Magic Archer to defend, separate him from the other defensive units and the princess tower to deny your opponent spell value. Even if your Magic Archer can get one shot before being killed by Fireball or Poison that did not hit any other of your units (or tower), that's a positive elixir trade for you
- Try not to use geometry to take out or damage a cheap opposing unit (Mega Minion, 1 Archer, etc.) and the tower unless you are up elixir. Sure, you deal tower damage, but you would be down four elixir, and your opponent will likely rush if you do this while not being up elixir
- In Double Elixir, it is safe to use a Magic Archer to chip away at a tank (like Pekka or Giant) and the tower if you are not down elixir
- Your opponent will all out defend in Overtime with a heavy unit like Pekka or Mega Knight if they really need to defend a tower at low health, so utilize geometry to take out the tower and win the game. However you must place units like Battle Ram, Dark Prince, etc. to provide a meat shield for as long as possible for the Magic Archer. Watch out for those meat shields pushing the Magic Archer away from the correct angle to snipe the unit and the tower. Do this if your opponent hasn't got Fireball in rotation, and the tower is at less than 1,000 health during OT. This even works against something cheaper like a Prince or Mini Pekka








