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MegaKnightCard
IceWizardCard
BowlerCard
MinionsCard
GuardsCard
ZapCard
FireballCard
BattleRamCard

Introduction

This deck is so amazing I just created it, pressed the ladder "battle" button and won. 5 times in a row. Now, thanks to this deck I'm almost with no problem pushing to a11. You should really try it.

Deck Information[]

Deck Created by: GorgonzolaSW
Minimum Recommended King Level: 9
Maximum Recommended King Level: 11
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 3.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Mega Knight: Most people are like "MK is dead after that nerf". No, he is not. He still provides an amazing ground defense and a counterpush tank.
Ice Wizard: Air defense. Takes care of all lava hounds, minion hordes, balloons or another flying things.
Bowler: Your mini mega knight. Like MK counters ebarbs really well, has a good amount of HP and deals over 200 damage. It is recommended to use him more often than MK.
Minions: Also a decent air defense. Use them with Mega Knight.
Guards: Ground swarm, with the hep of ice wiz/minions takes care of pekka/prince/golem and sets you up for a counterpush.
Zap: Light damaging spell. In fact it's not here to reset sparkies/infernos, because you have fireball, minions and guards. It's used to kill the swarms that can kill your battle ram.
Fireball: Medium damage spell. To help bowler/mk take care of pushes or to kill buildings.
Battle Ram: Win condition. Really deadly if used correctly.

Strategy[]

  • The main objective of this deck is to defend and then deploy the Battle Ram for a counterpush with the cards that you a while ago used for defense.
  • The Golem can be a problem, although Bowler and Mega Knight can kill the support and guards take care of the golem. Deploy then the battle ram to assist them.
  • If you have a massive push coming to you side and you think you can't stop it, deploy Mega Knight with minions on the other lane. They can do a massive damage to the opponent's tower. But usually don't use MK on offence.
  • The deck, as is every deck I use, is defensive. Don't make attacks all of sudden and never deploy the first card of the match. That way you can learn about your opponent's playstyle and defend it very well.
  • When you enter the double elixir period and you have an advantage, spam troops at the bridge.
  • This deck is my first deck that relies on counterpushes and works really well, so remember: C-O-U-N-T-E-R-P-U-S-H.
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