Introduction
This deck is so amazing I just created it, pressed the ladder "battle" button and won. 5 times in a row. Now, thanks to this deck I'm almost with no problem pushing to a11. You should really try it.
Deck Information[]
- Deck Created by: GorgonzolaSW
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 11
- Arena Required: Rascal's Hideout (Wrong?)
- Average Elixir Cost: 3.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Mega Knight: Most people are like "MK is dead after that nerf". No, he is not. He still provides an amazing ground defense and a counterpush tank.
- Ice Wizard: Air defense. Takes care of all lava hounds, minion hordes, balloons or another flying things.
- Bowler: Your mini mega knight. Like MK counters ebarbs really well, has a good amount of HP and deals over 200 damage. It is recommended to use him more often than MK.
- Minions: Also a decent air defense. Use them with Mega Knight.
- Guards: Ground swarm, with the hep of ice wiz/minions takes care of pekka/prince/golem and sets you up for a counterpush.
- Zap: Light damaging spell. In fact it's not here to reset sparkies/infernos, because you have fireball, minions and guards. It's used to kill the swarms that can kill your battle ram.
- Fireball: Medium damage spell. To help bowler/mk take care of pushes or to kill buildings.
- Battle Ram: Win condition. Really deadly if used correctly.
Strategy[]
- The main objective of this deck is to defend and then deploy the Battle Ram for a counterpush with the cards that you a while ago used for defense.
- The Golem can be a problem, although Bowler and Mega Knight can kill the support and guards take care of the golem. Deploy then the battle ram to assist them.
- If you have a massive push coming to you side and you think you can't stop it, deploy Mega Knight with minions on the other lane. They can do a massive damage to the opponent's tower. But usually don't use MK on offence.
- The deck, as is every deck I use, is defensive. Don't make attacks all of sudden and never deploy the first card of the match. That way you can learn about your opponent's playstyle and defend it very well.
- When you enter the double elixir period and you have an advantage, spam troops at the bridge.
- This deck is my first deck that relies on counterpushes and works really well, so remember: C-O-U-N-T-E-R-P-U-S-H.