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Introduction
Originally a war deck I used, but when played correctly, it's SO OP. Copy the deck here: https://link.clashroyale.com/deck/en?deck=28000008;28000000;26000017;26000006;26000032;26000037;26000042;26000055
Deck Information[]
- Deck created by: NotToxyc
- Minimum recommended King Level: 9
- Maximum recommended King Level: 13
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 4.3 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Zap: Defensive spell: Can be used to stun Inferno units, or kill off most swarms.
- Fireball: High damage spell: Kills off all swarms.
- Wizard: Anti-air unit / support troop: Counters air units.
- Balloon: Main win condition: Destroys towers in seconds, support it with a support troop
- Miner: Secondary win condition / mini tank: Use it as a punishment when your opponent plays an expensive card
- Inferno Dragon: High damage anti-air unit / secondary win condition / support troop / mini tank: Can easily destroy tanks.
- Electro Wizard: Anti-air unit / stun unit: Used to kill off Inferno units, and troops that have a slow fire rate (Sparky)
- Mega Knight: Secondary win condition / tank: Has so much health, that it usually takes many troops to defeat it. Support it with a support troop (preferably ewiz to counter Infernos).
Strategy[]
- ALWAYS PUT MEGA KNIGHT IN FRONT SO HE ACTS LIKE A SHIELD FOR TROOPS THAT DO MORE DAMAGE BUT HAVE LESS HEALTH
- Mega knight + Ewiz + Inferno dragon will turn your opponents life into a living hell. Mega knight protects the Inferno dragon and ewiz while ewiz stuns Inferno units. Inferno dragon, well, destroys towers
- Balloon + Wizard can destroy towers easily, while warding off most anti-air units.
- Miner can be used as bait or as a defensive card (works best with positive elixir trades)
- Play win conditions as punishments








