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LumberjackCard
BalloonCard
MegaKnightCard
ElectroWizardCard
InfernoDragonCard
SkeletonArmyCard
ArrowsCard
BabyDragonCard

Introduction

A variation on the classic lumberloon, this heavy lumberloon requires careful planning, but can be extremely powerful if used correctly. This deck is not meant to be cycled, and every card you play must serve a specific purpose.

Deck Information[]

Deck Created by: Jespeph
Minimum Recommended King Level: 8
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 4.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Lumberjack: Lumberjack, the 'Lumber' in Lumberloon. It unleashes a powerful rage when killed, so use it with the balloon!
Balloon: Balloon is the 'loon' in Lumberloon. Lumberjack's rage helps it become a faster attacker.
Mega Knight: Landing with the force of 1,000 mustaches, the Mega Knight can be used to kill off royal ghosts, magic archers, and other fireballies.
Electro Wizard: Usually the savior of the Mega knight, an electro wizard's stun can fence of that inferno dragon or sparky right at that last moment.
Inferno Dragon: A steady frying beam that builds up damage over time, the Inferno dragon can take out tanky troops like PEKKA or Mega Knight. Watch out for the electro wizard.
Skeleton Army: Surround your enemy with this pile of bones! It's particularly strong when overleveled and can take out single-target troops.
Arrows: Peppering a large area with damage, arrows can take out minion horde and the odd princess.
Baby Dragon: Cute, snuggly, and ready for a barbeque, baby dragon can take out small swarms and push the balloon to double speed.

Strategy[]

The Timing of your Lumberloon[]

Timing is key in lumberloon! You definitely don't want the opponent to target your loon first, but you do want the loon to get to the tower before the lumberjack dies. Position the lumberjack in front of your princess tower, then drop your loon at the bridge. This is the timing I find most effective.

Defeating Mega Knights with the Inferno Dragon[]

As the mega knight approaches your princess tower, place the inferno dragon 3 tiles away from the tower. That way the Inferno Dragon will lock on to the Mega Knight for the whole time.

Almighty Savior of the Mega Knight: ELECTRO WIZARD[]

As the MK-Ewiz combo costs 11 elixir, you better save up for it. It's not a good idea to stick it there and go with no elixir. Put your MK in the back of the King tower and then put your ewiz. Then wait for 3 more elixir to defend against Minion Horde with arrows (that's probably what they'll play).

Smashing Fireballies and Executioners[]

Executioners and Royal Ghosts can't be 1-shotted by a leaping Mega Knight. So just as the troop crosses the bridge deploy your mega knight on it. It will take a short while for the MK to defeat them, and then you can set up your extra elixir for a powerful push.

End-Game Bridgespamming[]

This deck's average defense means that it can hold things off. When it gets to double elixir, start the bridgespam. The elixir will keep on coming... and your push will keep on going.

IF your opponent has a rocket, make sure to bait it out first!

Happy LumberLooning!

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