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LumberjackCard
BalloonCard
InfernoDragonCard
MagicArcherCard
FirecrackerCard
SkeletonArmyCard
HealSpiritCard
TheLogCard

Introduction

Welcome to the Lumberloon 2.9 Cycle! It is a deck that does devastating damage to the opponent's crown towers and is also a deck to defend with. If you are going to use this deck, I wish you good luck! And if you are not going to use it, I recommend you to try it out! Have fun clashing!

Deck Information[]

Deck Created by: Melon
Minimum Recommended King Level: 8
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Lumberjack: The Lumberjack is an offensive and defensive card. For offense, it helps support balloon and its rage can create devastating effects. On the defensive side, it takes out area-damage-ground cards such as the executioner.
Balloon: The Balloon is used to bomb the enemy's crown towers. Hence, it is an offensive card. It is important to support the Balloon so it can deal a lot of damage.
Inferno Dragon: The Inferno Dragon is an offensive and defensive card. When used for defense, it blazes the P.E.K.K.A and counters other tanks. If you play Inferno Dragon offensively, it is important to support it with Lumberjack, Magic Archer or Firecracker.
Magic Archer: The Magic Archer shoots magical arrows that pierces through enemies. It is used for defense or as a supporting card. The magic archer can take out swarms, for example, the Skeleton Army. It is essential to use his range as an advantage to counter dragons and other close range cards.
Firecracker: The Firecracker is an awesome card used for defense. She does stunning amounts of damage despite her hitpoints. This card can be paired up with balloon to help take out minion hordes.
Skeleton Army: The Skeleton Army is used in this deck for a defensive purpose. It takes out single target troops for a low elixir cost. This card is not recommended to be used for offense because it can be easily countered.
Heal Spirit: The Heal Spirit is used as an attack support and defensive card. It is very cheap, meaning you can cycle your deck with this card. It is used with Lumberjack and Balloon to take out small swarms and heal the Balloon. When somebody uses a swarm to attack, placing the heal spirit weakens the swarm's hitpoints. Additionally, the Heal Spirit can also distract opponent cards that are low on health so that the princess towers could finish them off without taking any damage.
The Log: The Log is a defensive card used for taking out swarms and princesses as well as dealing a little bit of damage to the enemy's crown towers. On rare occasions, it can be used to cycle back to a certain card.

Strategy[]

  • Get Lumberjack and Balloon ready to go. If you are lucky, you will also have heal spirit. Place down those cards at the bridge and wait for the opponent's attack.
  • Sometimes you don't have Lumberjack nor Balloon yet. In this case, you need to cycle back by playing defensively. When doing this, wait for the opponent to put down his or her card.
  • When the enemy places a short ranged card just in front of their towers, place the Magic Archer near the bridge where the enemy's troop is exactly in line with his or her crown tower. If you are lucky enough, Magic Archer will shoot the short ranged card and connect to the enemy crown tower without getting hit! Tip: Magic Archer has a range long enough to hit the opponent's crown tower at the bridge. The only problem is that he doesn't know his true potential and therefore falls into the trap of coming too close to the enemy's crown tower, even though he doesn't have too.
  • When it is Overtime and your opponent's crown tower is on low hitpoints, use Log to finish off the tower. If it hasn't yet, try cycling back to it.
  • If you come across an Inferno Dragon coming close to your crown tower, place Firecracker in the middle of your side, enough for the Inferno Dragon to get distracted by it. The Inferno Dragon is not going to blaze your Firecracker down because, your Firecracker moves back when she shoots and forces the Inferno Dragon to go back to your tower. Since, Firecracker is faster than Inferno Dragon, it is easy for her to catch up with Inferno Dragon and make it distracted again! This also works against Hunter!
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