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Introduction
Want an easy deck with less skill, but with not annoying cards? Use LoonLightning to destroy your opponents quickly!
Deck Information[]
- Deck Created by: Projithezappiesmaster
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 14
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 4.1 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Balloon: The main win con, takes out towers and wins you the game.
- Lightning: The big spell of this deck. Very important to clear air defense cards like wizards, witches, and stun or destroy buildings as well.
- Arrows: The small spell of this deck. Also very important to clear Goblin Barrels, Princesses, Firecrackers, Minion Hordes and even Bats that try to take out your Balloon.
- Zappies: Important part of your defense, stuns troops quickly, but also can kill tanks and/or slow-moving troops.
- Inferno Dragon: The big tank killer. Used to kill Mega Knights, P.E.K.K.As, Lava Hounds, and even to support your Balloons.
- Bats: More air defence, to cycle cards quickly and also take out Valkyries and bait their small spells.
- Valkyrie: The ground tank. For killing + kiting tanks or swarm cards, and to counter Graveyard and/or Lava Hounds.
- Prince: Another ground troop, when you need to kill Mega Knights, and to counterpush with Valkyrie to get damage on tower when the Balloon is not connecting
Strategy[]
- 3:00 to Double Elixir: Play Zappies in the back if you have them in cycle. Never go on the offence unless absolutely necessary. Always counterpush their troops and don't place balloons down. Lightning weak cards they place in the back like witches or wizards.
- Double Elixir to Overtime: Balloon goes at the bridge. Have Lightning and arrows in-hand to counter their defense. If it's Rocket or Fireball, Prince+Valkyrie other lane. Don't spam cards like Inferno Dragon, Zappies or Bats, just cycle those in the back.
- Overtime (if needed): Start cycling Lightnings onto their tower. When playing vs. a Rocket deck, make sure to ALWAYS bait out the Rocket with your Balloon, so they don't cycle it onto your tower. Spam Prince + Arrows at bridge, and cycle your balloons quickly, and hopefully you should win all your games!
Matchups[]
- Miner WB Marcher: 8/10; Arrows their Wall Breakers every time and you're fine, with them not having enough air defenses. Let them cycle spear goblins at the bridge, as it gives you an advantage with them not having another air defense, then you can Balloon and Lightning the incoming Bomb Tower and Magic Archer.
- Miner Rocket Cycle: 4.5/10; You have to build big pushes in the back with Inferno Dragon and Zappies, and if they Rocket it rush in with Balloon+Lightning/Arrows. They counter almost all your cards with Royal Delivery, so try to bait it out with a card like bats, then play your Prince other side or whatever other card you wanted to place.
- Mugi's Balloon Deck: 5/10: Bowler needs to be defended by Prince/Inferno Dragon immediately or Zappies, your main defense against his Balloon, will get splashed on. Inferno Dragon should go in the back when they try to push, and LumberLoon Freeze will get defended if they freeze the Zappies and you tank for the Lumberjack.
Deck: https://clashroyale.fandom.com/wiki/Deck:3.9_LumberLoon_Freeze
- Giant GY: 9/10, you have Valkyrie, Zappies, and Bats which all counter Graveyard. Balloon at the bridge and Lightning/Arrows whatever comes your way and they can't stop it with no buildings. Keep bridgespamming with prince and you will almost definitely win this matchup.