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Introduction
A ranged deck that accelerates in both offense and defense. There is lots of versatility in what to block what with, and there are many game-winning strategies and combos.
Deck Information[]
- Deck Created by: Dritten999
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 13
- Arena Required: Rascal's Hideout (Wrong?)
- Average Elixir Cost: 3.6 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Mortar: To deal damage to enemy tower from the bridge. Main damage tower, (tank).
- Ice Golem: Use as a "meat shield" to protect the Mortar and X-Bow, and to lure cards away from crown towers. (A secondary tank).
- Skeleton Army: To take out big creatures, ground hordes, and to protect the Mortar, X-Bow, and Crown Towers.
- Hunter: To deal massive damage to big creatures, take out air and ground hordes, and to protect the Mortar, X-Bow, and Crown Towers.
- X-bow: To deal damage to enemy tower from the bridge. Seconds to the X-Bow as one of the main damage towers, (secondary tank).
- Miner: To deal almost instant damage to the crown towers and helps with many damaging combos.
- Princess: Another secondary mini-tank to take out ground and air hordes as well as deal long-range damage to the enemy crown towers.
- Magic Archer: Another card with long range, takes out hordes and works well in combos.
Strategy[]
- Use and defend the X-bow, the Mortar, and the Princess at the bridge to deal massive damage to the enemy tower.
- Use the Hunter, the Princess, and the magic archer to take out large hordes.
- Use the Ice Golem to defend the attackers and lure troops away from your crown towers.
- Use the Skeleton Army to destroy large creatures that your opponents send across the bridge.
- Use the Miner in an assault, to damage the opponents crown tower like a spell, or to defend the attackers/your crown towers.








