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Introduction
Hello. My name is Grim, and I'll be showing you an extremely powerful build-up deck. This deck uses Night Witch in combination with Bowler and Lumberjack to deal devastating damage. It can also be played with a Mirrored Night Witch for maximum damage. The key to playing the deck is to make sure your counters are spot on, and to make sure your troops are alive for a counter-attack.
Deck Information[]
- Deck Created by: soul36reaper
- Minimum Recommended King Level: 10
- Maximum Recommended King Level: 13
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 3.7 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Night Witch: After being nerfed to the ground, the Night Witch has lost much of her offensive value. Nevertheless, she is still an excellent offensive card but must be supported adequately; both Bowler and Executioner are excellent supports for the Night Witch. The Bowler does substantially more damage and has higher resilience, while the Executioner is able to damage air and has more range. Mirroring a Night Witch is a high risk, high reward move that can translate into a lethal counterpush if played correctly. If not, then it is a fatal mistake and can cost you the match. Use Night Witch to defeat Hog riders, Battle Rams, Goblin Barrels and similar cards, then play youy Mirror and make sure you have at least 3 Elixir left for spells. The Skeleton Army and Minion Horde are hard counters to this push, so be careful.
- Bowler: Bowler is the main tank and counter card. With help from a Crown Tower, it can defeat Elite Barbarians very easily. It is however extremely weak to air attacks and very slow. Use the slowness to your advantage as it gives you more time to build up your push.
- Lumberjack: Lumberjack is the opposite of the Bowler: fast, mean and VERY strong. Don't underestimate him or his very high damage per second. The Rage (if played properly) is the perfect support for the slow cards of this deck.
- Executioner: Executioner is able to destroy nearly every matchup or troop in the game. Witch, Night Witch, Wizard, Barbarians, Minion Horde... I can go on and on.
- Zap: I tried using Log in this slot, but the reset Zap provides is invaluable. Utility spell. Can be used to reset annoying enemy cards or to take out swarms in a flash.
- Mirror: A very convenient card. Surprise your enemy by repeating a card and reinforcing your current position in the battle.
- Arrows: This is your main defense against large groups of swarms and low health enemy troops if you really need one immediately.
- Inferno Tower: Inferno Tower is the only counter to units like Golem. Keep it well defended, as an undefended Inferno Tower is near worthless.
Strategy[]
- Bowler is a great starter card, especially for countering the enemy's first move. His slow movement speed will allow you to get a quick mini push going.
- Executioner is like Bowler, but with less health and the ability to hit air. Keep him safe, as he is vital for a safe push.
- Never play predictably because a committed push that fails could cost you the game. Make sure that whenever you lose a lot of Elixir, your opponent does too.
- You don't have to Mirror a card on the same lane as the original.
- Don't reveal all of your cards at the beginning. Keeping a certain card that you know your opponent is weak to for later could give you a huge surprise factor and thus a huge advantage.
- Inferno tower is the cornerstone of your defense. Always keep it prepared and always have at least four Elixir for it if the opponent's main win condition is a Golem, PEKKA, or Giant.
- If the opponent is carrying Fireball, then bait it out with a stronger card like Bowler or Inferno Tower. It is very important to do this every time you know the enemy has a Fireball in their hand, as this deck is very weak to it.