Clash Royale Wiki
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KnightCard
TeslaCard
GoblinBarrelCard
PrincessCard
GoblinGangCard
ElectroSpiritCard
RocketCard
TheLogCard

Introduction

Log Bait is a deck where your main objective is to bait out your opponents log. If the bait archetype didn't exist, it would be a control deck. This deck is good on both offense and defense as the cards in this deck are versatile so that you can use your whole deck's power on both offense and defense. Tesla is used because it is less meta dependent than Inferno Tower and more versatile. Electro Spirit is used because it is better with Tesla as it is better against big pushes. That is because it chains onto everything which includes the Night Witch Bats and the Witch Skeletons. Ice Spirit is used with Inferno Tower because if freezes the thing so that the Inferno Tower has time to charge up. With Tesla, however, Electro Spirit is better.

Deck Information[]

Deck Created by: Ryley CR
Minimum Recommended King Level: 1
Maximum Recommended King Level: 15
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.1 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Knight: 𝗠𝗮𝗶𝗻 𝗘𝘃𝗼𝗹𝘂𝘁𝗶𝗼𝗻. Mini Tank. Could be used to tank on defense or tank for Goblin Barrel and Goblin Gang on offense.
Tesla: 𝗦𝗲𝗰𝗼𝗻𝗱𝗮𝗿𝘆 𝗘𝘃𝗼𝗹𝘂𝘁𝗶𝗼𝗻. Defensive Building. Most versatile defensive building in Clash Royale.
Goblin Barrel: 𝗪𝗶𝗻 𝗖𝗼𝗻𝗱𝗶𝘁𝗶𝗼𝗻. Used to get damage after opponent wastes Log on Goblin Gang or Princess.
Princess: Chip and defensive card. Could be used to get chip damage when placed at the bridge. Also a very good defensive card as it has very long range and splash damage.
Goblin Gang: Chip and defensive card. Could be used to get chip damage when placed at the bridge. Also a very good defensive card as it is a swarm and can be used to defend slow-hitting single-target troops like Prince and PEKKA.
Electro Spirit: Cycle and defensive card. Could be used to cycle. Has very good synergy with Tesla. Do not place at the bridge as your opponent can easily activate King Tower.
Rocket: Secondary Win Condition and defensive card. Could be used to cycle on tower in double and triple elixir. Could also be used to kill the glass cannons in big pushes.
The Log: Small Spell. Could be used to kill swarms and get chip damage when placed at the bridge.
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