Clash Royale Wiki
Clash Royale Wiki


Introduction

This is the ultimate flying deck. It may look like its easily counter-able by a bit of bridge spam, and while that may be true, I assure you, any deck is good with enough dragons in it.

Deck Information[]

Deck Created by: YellowSt
Minimum Recommended King Level: 11
Maximum Recommended King Level: 13
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 4.1 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Electro Dragon: The Electro Dragon is good against Lighting victims(Like Wizard). Wait for them to become distracted, then get the first strike. Also good for swarm control.
Balloon: Balloon is the only card you may not use. Good for Stage 3. ALWAYS opt for Flying Machine over Balloon.
Flying Machine: Flying Machine does a lot of work behind the scenes. First call at Stage 2. Wait for the defenders to get distracted by the Lava Hound and then drop at a distance.
Baby Dragon: Very similar to Electro Dragon, but better for swarm control.
The Log: Like the Electro Dragon,The Log can stop charging units. Use against ground swarm to save elixir and do not be afraid to use it against Rascals or The Princess.
Bats: Bats are the swarm of this deck. Good for Hog Riders BUT NOT Ram Riders.
Inferno Dragon: The Inferno Dragon is a lifesaver on defence. Always place so units are heading towards him and preferably cannot hit him.
Lava Hound: The lava Hound is the tank of this deck. If you find yourself with 10 elixir in Stage 1, placing one at the back of your king can be a great pre placement.

Strategy[]

  • This deck is split up into 3 stages:
  • Stage 1: Defend. Wait for the enemy to cross the bridge and defend. This is where you will build your support team for the Lava Hound in Stage 2, so avoid letting these units get hurt(you can use you crown towers to distract opponents). I suggest you use the dragons and Flying Machine. Drop your Lava Hound at the bridge just before your defenders are done.
  • Stage 2: Push. This is where your units get to the opposing princess tower. Play less troops now. The Balloon or Flying Machine are good once the red defenders are distracted on the Lava Hound. Never play Electro Dragon during this stage. If the Lava Hound dies here without the Princess Tower down, retreat to Stage 1.
  • Stage 3: Bridge Spam. After the Princess Tower is down, this stage begins. Forget defence. Forget the Lava Hound. Take down the king, attack the other Princess Tower.
  • Abort to stage 1 if you have only 1 unit left during stage 3.
  • During Stage 1, the Electro Dragon can be used to stop charging units, such as a Prince, Ram Rider or Sparky

Card Alternatives[]

  • Electro Dragon:
  • Electro Wizard
  • Balloon:
  • Wall Breakers
  • Fire Spirits
  • Flying Machine:
  • Musketeer
  • Baby Dragon:
  • Royal Ghost
  • The Log:
  • Barbarian Barrel
  • Bats:
  • Minions
  • Lava Hound:
  • Golem