![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Introduction
This deck as an expensive offensive LavaLoon deck that specializes in catching the opponent off-guard, and punishing their negative elixir trade with expensive but devastating combos.
Deck Information[]
- Deck Created by: JacobsNan
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 13
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 4.6 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Lava Hound: Tanks for balloon, minion horde, or even executioner, bursts into pups for more offensive pressure. Place behind the king tower so you can build up elixir while it slowly reaches the bridge.
- Balloon: Gets sent in with Lumberjack or Lava Hound in front (maybe even both in double elixir) and does huge damage
- Skeleton Army: Kills tanks in a pinch for positive elixir trades, answers elite barbarians, hog rider, battle ram, etc. all for positive trades
- Lumberjack: Either counters splash or ranged units like wizard, ice wizard, executioner, witch, musketeer, valkyrie, or it can be put in front of a big push to either do insane damage or put the rest of the push under a rage spell
- Executioner: The defensive answer to air troops like baby dragon, minion horde, bats, flying machine, etc. Can be put behind lava hound or balloon to answer a lot of defences and if it reaches the tower it can do decent damage.
- Inferno Tower: Counters more threataning tanks like Golem, Lava Hound, Pekka, if they zap it use your skarmy that they can't use their spell against. It completely stops Royal Giant if placed correctly and can stop hog rider in a pinch if they carry zap or log.
- Minion Horde: More offensive pressure but also an extremely efficient tank killer. You can bait their spell with skarmy and then use this as a dangerous threat. Survives both zap and log if they pair it with hog rider or elite barbarians. Great for beating inferno dragon with amazing counter push value
- Arrows: Gets rid of light troops either put behind another card or used defensively. Used over zap because minion horde is an incredibly efficient defence to stop most pushes in the deck.
Strategy[]
- You can spawn a lava hound at the back and assist it with other troops behind it depending on how they respond
- Or rush the bridge, especially if their first move is to pump up, preferably with LumberLoon, but others like Lumberjack and Executioner can be used.
- Inferno tower stops this deck from being crushed by other heavy decks, comfortably 1v1s Mega Knight, Pekka, and Golem.
- Skarmy or Minion Horde can also be used to assist defence, great against hog rider and elite barbarians.
- Executioner and Arrows destroy swarms of light troops that this deck would otherwise struggle with.