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Introduction
Your classic Lavaloon deck but slightly modified. Nothing much to say.
Deck Information[]
- Deck created by: Royalbaby
- Minimum recommended King Level: 9
- Maximum recommended King Level: 13
- Arena Required: Rascal's Hideout (Wrong?)
- Average Elixir Cost: 3.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Princess:
- Lava Hound: The main air tank. Soaks up all the damage for your Balloon.
- Balloon: The damage dealer/secondary win condition.
- Tombstone: Defensive building to distract ground troops. Especially useful against tanks.
- Inferno Dragon: The tank melter and support unit. Melts that Golem easily as long as your Lava Hound is tanking for it.
- Bats: Cheap defensive units/distractors. Send them in front of your Lava Hound to distract Inferno Towers/Dragons.
- Guards: Ground defenders.
- Arrows: Light spell that takes out the evil Minion Horde.
- Fireball: Heavy spell.
Strategy (with a grain of salt)[]
- Starting off the match, you can either place a Tombstone to build up Elixir or start a slow Lava Hound in the way back.
- Play this like you would with normal Lavaloon decks.
- Place the Balloon behind the Lava Hound. The Lava Hound tanks for the Balloon while the Balloon deals massive damage to a Crown Tower. If you do not have the Balloon in your hand, cycle to it.
- Use Bats or Guards or a Fireball to take care of defending ground units.
- If the opponent is using a Golem beatdown deck (the hardest matchup), defend lightly. It's normally a race for the three Crown. If you don't want to lose any Towers, you'll have to send a responsive Lava Hound at the same lane and then start building up defensive troops.
- Use Arrows to take out any air swarms like the Minion Horde.
- Use the Fireball to damage Inferno Towers. The Lava Pups from the Lava Hound's death will distract and destroy it if left unattended.
- Use Guards to defend ground pushes.
Card Alternatives[]
Some replacements you can make with the cards in this deck are listed below:
Lava Hound[]
There are no replacements, as this is your main win condition.
Balloon[]
Again, there are no replacements as this is your secondary win condition.
Tombstone[]
This verstaile distraction building should not be replaced by anything.
Inferno Dragon[]
You can replace him with the Mega Minion, but I do not recommend it as this is your main tank killer.
Bats[]
You can replace them with Minions.
Guards[]
There are no alternatives. You can replace them with Skeletons if you plan to use Lightning.
Arrows[]
You can replace them with Zap.
Fireball[]
If you want to, you can use Lightning but I don't recommend it.
Synergies[]
Here are some synergies, or combos, you can make with the cards in this deck, both offensive and defensive.
Offensive Synergies[]
Lava Hound + Balloon: The obvious one. Inspired from a Clash of Clans attack strategy, all you have to do is to place a Lava Hound in the farthest tile in the back of your side of the Arena and then save up Elixir to place a Balloon behind it. If the opponent sucks, this will guarantee you a Tower and a half.








