Introduction
This deck is a great well-rounded deck, suitable for top ladder play. According to DeckShop, the deck is rated Godly in Attack, Defense, Synergy, and Versatility. It's F2P score is Good which makes it friendly for F2P players. It involves deploying Lumberjack or Lava Hound to tank for Balloon, the main win condition. You can use the Knight, Archers, and Musketeer for defense. The spells can be used to defend Balloon or your crown towers.
Deck Information[]
- Deck Created by: Akfire47
- Minimum Recommended King Level: 1
- Maximum Recommended King Level: 15
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 4.3 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Lava Hound: Lava Hound is one of the tanks for Balloon. It is strong and will sustain hits from the Crown Tower for Balloon. Use it in front of Balloon to tank for Balloon. Spawn it in the back to save up some elixir for your push.
- Balloon: Balloon is the win condition. It's slow, yet if it gets one connection on the tower, it's already worth the elixir. Deploy Lumberjack or Lava Hound in front to tank for Balloon.
- Lumberjack: Lumberjack is another tank for Balloon. When Lumberjack dies, he will drop his Rage, allowing Balloon to move and drop bombs faster.
- Knight: Knight can be used to tank for Balloon or as a defensive troop. Support it with Archers or Musketeer behind it.
- Musketeer: Musketeer is a high-damage ranged unit. Use it to take out air swarms, air tanks, and weak ranged ground troops that attack Balloon, or assist Knight.
- Archers: Archers is a medium-damage ranged unit. Use it to assist Knight.
- Rocket: Rocket is a high-damage spell. Use it to support Balloon or take out defending units.
- Zap: Zap is a low-damage stun spell. Use it to support Balloon by stopping the opponent's Inferno Tower or Inferno Dragon.
Strategy[]
Deploy Lava Hound, Lumberjack, or Knight in front of Balloon as a tank. Add Archers or Musketeer for ground-based support. Use Rocket or Zap to help Balloon connect, take out defending units, or reset Infernos. Knight, Archers, and Musketeer are also useful for a distraction or defense. Deck Checker: DeckShop. Copy to Clash Royale: Clash Royale.
Example to defend P.E.K.K.A.: Spawn Knight in the center with Archers or Musketeer behind Knight. Both Crown Towers will shoot at P.E.K.K.A., and she will be defeated.
Example to defend Hog Rider: Spawn Knight at Hog Rider, use Archers or Musketeer for support, and use Zap to stun Hog Rider.
Example to defend Princess: Spawn Musketeer at the bridge, she will take out Princess with one shot.
Example to defend Goblin Drill: Spawn Musketeer, Archers, or Knight at Goblin Drill.
Example to defend Skeleton Barrel: Spawn Musketeer or Archers to shoot at Skeleton Barrel before it reaches the tower.
Example to defend Inferno Dragon: Spawn Knight to tank for Musketeer or Archers to take Inferno Dragon out. Use Zap if necessary.
Example to defend Prince: Spawn Knight in the center followed by Musketeer or Archers behind for support.
Example to defend Skeleton Army: Spawn Musketeer and Archers. They will work together fast enough to take out all of the skeletons.