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Introduction
This deck is called the inferno-prince deck. the main 2 cards are inferno dragon and prince however all cards have there own uses and all of them are important. This deck is neither cheap nor expensive so you should use it correctly. You need to be at least arena 11 to use this deck because there is an electro dragon in this deck and electro dragon is found at arena 11 i.e. Electro valley.
A good replacement is electro wizard instead of electro dragon because electro wizard is legendary and legendary cards can be found at any arena even if you didn't unlock them yet. Baby dragon and dark prince are your area damage troops so use them perfectly and don't waste them. Another good advice that if you don't have miner you may use goblin barrel but if you have miner you really need to use him.
Deck Information[]
- Deck Created by: P.E.K.K.A58
- Minimum Recommended King Level: 6
- Maximum Recommended King Level: 13
- Arena Required: Spooky Town (Wrong?)
- Average Elixir Cost: 4.5 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Inferno Dragon: Counter high hitpoints troop's which will be trouble if they lock down to your tower e.g. P.E.K.K.A and Golem
- Giant Skeleton: Get rid of bridge spams that are very dangerous if ignored
- Mini P.E.K.K.A.: Used as a tank killer and for attacking.
- Prince: For surprise attacks when your troops cannot reach the tower (pair him with a miner or a dark prince).
- Wizard: He's your area damage flying troop. Used for defense and surprise attacks.
- Electro Dragon: To kill inferno dragon, inferno tower and sparky.
- Dark Prince: Your area damage attacking troop used for defense or surprise attacks or to distract sparky because of his shield.
- Miner: Used for surprise attacks and destroying whatever building next to the princess tower (mostly elixir collector to not allow extra elixir for your enemy).
Every card's important role[]
1.Inferno dragon:
The Inferno Dragon card is unlocked from the Builder's Workshop (Arena 6) or a Legendary Chest. It is a single-target, short-ranged, flying troop with moderate hitpoints and has various damage stages. An Inferno Dragon card costs 4 Elixir to deploy. The Inferno Dragon's damage increases over time as it remains focused on a single target, similar to the Inferno Tower. It resembles a Baby Dragon with a helmet and a barrel on its back which appears to be some form of jetpack or fuel storage.
Inferno dragon is one of the best legendary cards and one of the hardest ones to deal with. His only 2 problems are that he's fragile and has various damage stages. Although he has very high damage but he hit's one target at a time and inferno dragon needs 4 seconds to reach his final and highest damage rate so minion horde counters him very well. Inferno dragons hitpoints are 1070 so a rocket can end him easily.
Stunning resets inferno dragons charge so lightning and zap works with him very well and there are troops that stun and all of them counter inferno dragon well They are electro dragon, electro wizard and zappies. surprisingly if hunter was placed correctly he could counter inferno dragon just place him right under the inferno dragon and because he deals BIG DAMAGE UP CLOSE he will counter inferno dragon with 2 shots.
2.Giant skeleton:
☀The Giant Skeleton card is unlocked from the Bone Pit (Arena 2). He is a single-target, melee troop with high hitpoints and moderate damage that deals very high death damage when defeated. A Giant Skeleton card costs 6 Elixir to deploy. He appears as a colossal skeleton with a large barrel on his back, presumably filled with gunpowder, and holding a large explosive, which, upon his death, is 'carelessly' dropped, dealing an enormous amount of damage to all enemy troops/buildings in its blast radius. The bomb explodes 3 seconds after it is dropped.
Bridge spam is a way that in double elixir your enemy will start spamming on the bridge and deploying too much troop so bridge spamming is dangerous but giant skeleton will get rid of those bridge spams that are very dangerous because of his very high hitpoints and immense damage bomb. He has moderate damage and he's one of the 3 huge tanks that walk in medium speed the three are mega knight,him and goblin giant.
He's weak against swarm troops and tank killers and he can't hit air units but his bomb does hit air units. He cost 6 elixir so he's a good replacement for mega knight.he is one of the best tanks in the game along with mega knight and goblin giant.
3.Mini P.E.K.K.A
The Mini P.E.K.K.A. card is unlockable from the Training Camp (Tutorial). He is a single-target, melee troop with moderate hitpoints and high damage. A Mini P.E.K.K.A card costs 4 Elixir to deploy. He is clothed in gray metal armor and wields a huge sword. His horns are a bright vivid team color, along with his single eye.
Mini P.E.K.K.A is my favourite card along with P.E.K.K.A. He is fast so he used for surprise attacks. He has high damage so he is a tank killer. He will be a very useful card in defense and offence besides being fast and having high damage. He should be an epic card in my point of view.
His disadvantages are swarm troops, air units and high damage and hitpoints troops such as P.E.K.K.A and Prince so be careful when using him cause he gets easily distracted from any troop. He is extremely important in this deck and he has only one replacement i.e. the lumberjack.
3.Prince:
☀The Prince card is unlocked from the Training Camp (Tutorial). He is a single-target, melee troop with high hitpoints and damage. He has a special ability: if he walks 3.5 tiles uninterrupted, he will begin to charge, gaining a movement speed and damage boost. Upon hitting a troop or building, he will deal double his normal damage and stop charging. A Prince card costs 5 Elixir to deploy. He resembles a Knight in golden armor, wields a striped lance, has a brown goatee, and rides on a pony.
The most important card in this deck, prince he is even more important than the mini P.E.K.K.A amazing because he has a charging ability and he is paired with miner for surprising attacks that will really surprise your enemy. He is an offence troop so don't waste him on small things like a damaged wizard or a ice spirit so he is very useful for attacking.
Just like the mini P.E.K.K.A he is weak against swarms and high hitpoints and damage troops like P.E.K.K.A and sparky so be careful with using him and especially in this deck you can't replace him with anyone in this deck even dark prince because even he is used in this deck and the most important thing is that he needs support, a good combo is double prince that will wreck everything.
5.Wizard:
☀The Wizard card is unlocked from the Spell Valley (Arena 5). He is an area-damage, medium-ranged troop with both moderate hitpoints and damage output. A Wizard card costs 5 Elixir to deploy.
He will bee your area damage defense troop. Don't counter-push with him because of his hitpoints so you need to be careful when using him. He costs 5 elixir so he won't fit in any deck but he will fit in most.
He is weak against high damage or attack speed troops such as the mini P.E.K.K.A, Lumberjack and prince so use him carefully and use him for defence only and if you know that he has fireball then don't use him ever and don't waste him on small things.
5. Electro dragon:
☀The Electro Dragon card is unlocked from Electro Valley (Arena 11). The Electro Dragon is a flying troop with moderate hitpoints and damage. Its attack is a bolt of chain lightning that can hit up to three targets. The Electro Dragon resembles a small blue dragon with blue eyes and glowing spikes on its back. An Electro Dragon card costs 5 Elixir to deploy.
Due to his chain ability hits 3 targets at a time so he will be surprisingly useful with swarm troops and one of the best things with the electro dragon is that he will get rid of skeleton army completely without getting any hits on your tower amazing. And he has a stun duration that resets sparky and inferno dragon charge so he will be very helpful at taking inferno tower, inferno dragon and sparky that's why I included him in my deck
At the same time he has quite a number of disadvantages for example musketeer executioner baby dragon three musketeers wizard and witch so be careful when using him cause you don't want to end up with an inferno dragon locking to your tower or a sparky clearing a princess tower.
7.Dark prince:The Dark Prince card is unlocked from the Royal Arena (Arena 7). He is an area damage, melee troop with both moderate hitpoints and damage, and has a shield in addition to his normal health. He has a special ability: as the Dark Prince continues to run, after travelling 3.5 tiles, he will gain a speed boost and will charge up. Upon hitting a troop or building, he will deal 2× damage while immediately losing the speed bonus. However, he can regain it if he starts to move again and does not encounter another enemy for another 2 seconds. Note that his charge attack has a 360º effect, like a Valkyrie, but his normal attacks are directional like a Wizard or Baby Dragon. A Dark Prince card costs 4 Elixir to deploy. The Dark Prince takes an appearance as a man mostly covered in black armor with shiny blue eyes, eyebrows, a nose visible and a part of his neck as well. He carries a spiked club and wooden shield and rides a pony the same breed as his counterpart, the Prince.








