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GiantCard
WizardCard
InfernoDragonCard
TeslaCard
IceSpiritCard
FireballCard
ZapCard
SkeletonArmyCard

Introduction

This is a deck that is very simple yet very good in current meta

Deck Information[]

Deck Created by: TJPATS1
Minimum Recommended King Level: 7
Maximum Recommended King Level: 13
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.5 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Giant: Tank Main use is to shiled for either Wizard or Inferno dragon is a side bonus that in a rough spot can be used to tank damage for tower.
Wizard: Used to counter push or push put down to take out small troops or suport troops then put down The giant or skeleton army to tank
Inferno Dragon: Used to be a tank killer and To deal damage on push
Tesla: Draw Golem Hog Balloon Ect
Ice Spirit: Cycle card as well as to help control small troops useful on minion hoard or skeleton army
Fireball: Used to kill wizard or big pushes helps out when opponent counter pushes drop this then surround with skeleton army
Zap: This is a great card to deal with skeleton army and small cards and hit minion hoard to make it useless by itself
Skeleton Army: Great tank killer can even tank for a push can kill most pushes even witch also good at killing anything focused on tower except valkrie

Strategy[]

A good Starting Strat is to drop either inferno or giant to see reaction if no response let it do damage if they respond with skeleton army zap if they respond with minion hoard zap ice spirit if the respond with an alt line push defend don't keep pushing you will get a tower or close to it if they leave either card undefended. But make sure that you don't over push.

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