Clash Royale Wiki
Clash Royale Wiki


TowerPrincessCard
MegaKnightCardEvolution
ValkyrieCardEvolution
BombTowerCard
BatsCard
LightningCard
InfernoDragonCard
ArrowsCard
MagicArcherCard


Deck Information[]

Deck created by: Doge101
Minimum recommended King Level: 9
Maximum recommended King Level: 13
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 4.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Princess:
Mega Knight: The main win condition. Also good for taking out all the fireballies in other decks.
Valkyrie: The main ground splasher in the deck. Secondary function is a mini-tank for surprise attacks.
Bomb Tower: The building that will be used in defense against Golems or other tanks. Used to delay the tower's destruction.
Bats: The main swarm card used to defeat ground troops. Mainly focused on making the opponent commit more elixir to counter them.
Lightning: Used for a win condition if the Mega Knight isn't available, or if multiple fireballies are clumped up near the tower. This is the big spell in this deck.
Inferno Dragon: The major tank buster in the deck. Can deal major damage and wipe out tanks like P.E.K.K.A, but beware for stunning units.
Arrows: The small spell in this deck. Can be used to counter Minion Horde or Goblin Barrel. Also a decent win condition if you have no choice.
Magic Archer: Main anti-air troop. Used to counter air swarms or air troops. Also functions as a big spell bait card. Sometimes used for a sweet tower snipe.

Strategy[]

  • You can use the Valkyrie first if the opponent won't do anything. Place the Mega Knight in front and save arrows because the opponent most likely packs a Minion Horde, Minions, or other air troops.
  • You can use Valkyrie and Magic Archer as a bridge spam, but make sure to have Lightning or Inferno Dragon if they try to counter your push with a tank or fireballies.
  • When facing a beatdown push, use the Magic Archer's power of geometry to hit all the troops. Also place a Bomb Tower on a 4-3 plant and use an Inferno Dragon to take out the tank.
  • Since bait decks are very common, you should use Bats, Magic Archer, and Valkyrie to take out all the swarmies. Save the Arrows for the Goblin Barrel.
  • Bats can take out tons of troops for a positive elixir trade. Place them directly on top of the troops to maximze damage and to minimize the number of bats that get killed.
  • Please Note: This deck can be countered by a P.E.K.K.A + Electro Wizard deck. If so, save your Lightning for the Electro Wizard so your Inferno Dragon can safely eliminate the P.E.K.K.A.