Clash Royale Wiki
Clash Royale Wiki


MysteryCard
BalloonCard
GoblinBarrelCardEvolution
InfernoDragonCard
ValkyrieCard
RageCard
BabyDragonCard
SkeletonArmyCard
TheLogCard

Introduction

This deck cab get you from Arena 7 to Arena 11 if you got Inferno Dragon from the legendary chest in builder's workshop. Note: Replace rage with bats if you didn't trade for it.

Deck Information[]

Deck created by: The 2nd best
Minimum recommended King Level: 8
Maximum recommended King Level: 10
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Balloon: Main win condition
Goblin Barrel: Secondary win condition
Inferno Dragon: Tank destroyer
Valkyrie: Ground swarm destroyer
Rage: Supplements Balloon
Baby Dragon: Air swarm destroyer
Skeleton Army: Swarm
The Log: Ground swarm destroyer and knockback source

Strategy[]

  • Try to cycle to Balloon and Rage at the beginning of the match. Once you have Balloon, deploy it at the bridge and Rage it.This is a test run to see what they have. If, for example they use Bats, you know to send Baby Dragon next time.
  • Use Skeleton Army and Inferno Dragon to deal with single targeting tanks. If they have a tank that has area damage such as Mega Knight, use Inferno Dragon and Valkyrie to defend. Ground swarms you can The Log or Valkyrie and air swarms you can Baby Dragon. If you added Bats to this deck, it is used to destroy an enemy Balloon or Inferno dragon.
  • You can put Baby Dragon behind a Balloon to prevent the opponent from using air swarms. Same goes for Inferno Dragon with air tanks.
  • Goblin Barrel can be used to get consistent damage on tower unless your opponent has Log. In which case you want to bait it first.
  • Do not use Inferno Dragon in this deck on Arena 11 or higher.