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MinerCard
IceWizardCard
ZapCard
IceSpiritCard
SpearGoblinsCard
GoblinBarrelCard
SkeletonArmyCard
InfernoTowerCard

Introduction

Good Chip Cycle Deck. Can mess with P.E.K.K.A decks quite well. Weak to Log based decks.

Deck Information[]

Deck Created by: DynaCrystal
Minimum Recommended King Level: 9
Maximum Recommended King Level: 12
Arena Required: Spooky Town (Wrong?)
Average Elixir Cost: 2.8 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Miner: Chip damage and to crush Princesses
Ice Wizard: Take care of splanks, tanks, mini-tanks or mini swarms
Zap: Used to take care of minions or skarmy. Resets inferno towers as well (I overlevelled it from Frozen Peak lvl 11)
Ice Spirit: Used to delay troops by freezing them. Goes great with miner or barrel
Spear Goblins: Used to take care of remaining minions/ skeletons or mini-tanks
Goblin Barrel: Used as the main damage dealer. Goes well with Miner. Miner tanks while they do the damage. Weak to arrows and Log.
Skeleton Army: Used to take out pesky Princes or Hog Riders. Mainly a swarm card or a card to secure the win (If you do win)
Inferno Tower: Absolutely my favourite building in the game. Great damage to a single target by increasing its damage overtime. Great card to wreck tanks.

Weaknesses[]

Any splash spells or troops can destroy this deck as there are only 2 tanks. Log based decks can cause a nuinsance to the player using this deck.

Strategy[]

  • Start off with Spear Goblins to mainly see what their counter is, can also be used for some cheap and fast chip damage.
  • Ice Wizard is used mainly for defense as he is supposed to be. Defend your towers from Valkyrie or mini tanks.
  • Miner used to take out any low health to mediocre health glass cannons such as a princess, but if needed in a pinch it can be used to defend some tanks like Giant Skeleton for the last few seconds.
  • Use zap to destroy swarms of Skeletons or Minions so your troops can survive.
  • Goblin Barrel synergised with Miner can deal great damage or even destroy the tower. Very good as an offensive card.
  • Ice Spirit used to stall troops. Mainly used behind tanks or swarms, it can really make a difference.
  • Inferno Tower to absorb damage from tanks. Paired well with Ice Wizard.
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