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InfernoDragonCard
TombstoneCard
ElectroGiantCard
MiniPEKKACard
BarbarianBarrelCard
TornadoCard
IceWizardCard
LightningCard

Introduction

An Electro Giant deck. Well who could be happier?

Deck Information[]

Deck Created by: Micah Martins 4July
Minimum Recommended King Level: 10
Maximum Recommended King Level: 14
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Inferno Dragon: Tank Buster.
Tombstone: Defensive Building.
Electro Giant: Main win condition.
Mini P.E.K.K.A.: Mini Tank.
Barbarian Barrel: Anti-swarm card.
Tornado: Pair it with the Electro Giant.
Ice Wizard: Air defense.
Lightning: Spell card

Strategy and Tips[]

  • In most Arenas, starting from the Barbarian Bowl, the Goblin Barrel became popular. However, use a Barrel to counter a Barrel that is to counter the Goblin Barrel using the Barbarian Barrel.
  • Electro Giant and Tornado pairs well. If there are any troops defending the Electro Giant like the Inferno Dragon placed at a long distance, Tornado them to receive a Zap from his Zap pack. However, if there is no Tornado in your slot yet then Lightning the defending troops or use some cards to get it.

Synergies[]

Offensive[]

  • Electro Giant + Tornado/Ice Wizard

Defensive[]

  • Mini P.E.K.K.A. + Barbarian Barrel
  • Ice Wizard + Tornado

Card Levels[]

Level-independent[]

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

  • Tombstone
  • Mini P.E.K.K.A.
  • Electro Giant
  • Inferno Dragon
  • Ice Wizard
  • Tornado

Weak when underleveled[]

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

  • Ice Wizard

Conclusion[]

Thanks for reading.

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