Introduction
An Electro Giant deck. Well who could be happier?
Deck Information[]
- Deck Created by: Micah Martins 4July
- Minimum Recommended King Level: 10
- Maximum Recommended King Level: 14
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Inferno Dragon: Tank Buster.
- Tombstone: Defensive Building.
- Electro Giant: Main win condition.
- Mini P.E.K.K.A.: Mini Tank.
- Barbarian Barrel: Anti-swarm card.
- Tornado: Pair it with the Electro Giant.
- Ice Wizard: Air defense.
- Lightning: Spell card
Strategy and Tips[]
- In most Arenas, starting from the Barbarian Bowl, the Goblin Barrel became popular. However, use a Barrel to counter a Barrel that is to counter the Goblin Barrel using the Barbarian Barrel.
- Electro Giant and Tornado pairs well. If there are any troops defending the Electro Giant like the Inferno Dragon placed at a long distance, Tornado them to receive a Zap from his Zap pack. However, if there is no Tornado in your slot yet then Lightning the defending troops or use some cards to get it.
Synergies[]
Offensive[]
- Electro Giant + Tornado/Ice Wizard
Defensive[]
- Mini P.E.K.K.A. + Barbarian Barrel
- Ice Wizard + Tornado
Card Levels[]
Level-independent[]
Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.
- Tombstone
- Mini P.E.K.K.A.
- Electro Giant
- Inferno Dragon
- Ice Wizard
- Tornado
Weak when underleveled[]
Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.
- Ice Wizard
Conclusion[]
Thanks for reading.